Working with Unreality3D - Avatar Costumes and Replacement
Demonstrating for my friend and colleague Rei Cameron @makercomet how to use "classic" VR avatars (no articulated limbs) as costumes in Unreality3D projects, and alternatively, how to drop in your own rigged humanoid avatar, like those you can auto-rig with Mixamo or this cool free open source alternative https://mesh2motion.org/. Lukewarm tip: you can rewatch this 6 year old video for tips on working with Mixamo and fixing its quirks: • Mixamo Auto-Rig Fix in Blender - Tutorial Feel free to skip ahead liberally, I get stuck in the middle part trying to fix a trivial texture issue as is my way, and I won't be offended in the least if you ignore it, but Rei said it might be helpful. As promised, the Hubs-Foundation GitHub link https://github.com/Hubs-Foundation/hu... Also, maybe a more thorough explanation of the two Steerable visual options (which can work together!) is that only one works with the Driver Seat, and here's my bear analogy expanded with my original use case idea, the bird + bear duo that is Nintendo's Banjo Kazooie (one of my top ten favorite video game serieseses): Be a bear: Avatar Mode = Hidden, Replacement = bear, Vehicle empty. The bear is you. Your own avatar riding a bear: Avatar Mode = Standing or Seated, Vehicle = bear, Replacement empty. Driver Seat on the vehicle anchors your humanoid onto it. A bird steering a bear: Avatar Mode = Hidden, Replacement = bird, Vehicle = bear. Your humanoid is gone, the bird is your stand-in, and it rides the bear.

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Working With Unreality3D - New Features Steerable and Seat

