🦊 GUÍA de la CLASE DOMADOR en Once Human (parte 1) #oncehuman #oncehumanmobile de

✅ GUIDE PART 1 on HOW THE ANIMAL TAMER PROFESSION WORKS in Once Human When you choose this profession, animals won't attack or flee, and you can approach and interact with them to see their attributes and what they're thinking. In addition, you'll have three different colored whistles, which allows you to call three animals out of your territory at once. You can link virtually any animal. The problem is that not all animals are the same, so if you link a flamingo and want it to attack, it won't. In addition, each animal will have different benefits. Gathering animals can dig in the ground to find seeds or other important materials, and attack animals can be summoned and directed toward enemies outside your territory to help you fight. Something to keep in mind when associating animals is that they can't be more than 10 levels higher than our level. That is, if we're level 10 and our animal is level 21, it will be more than 10 levels higher than our level, and we won't be able to associate it with the whistle. Moving on to the objects we can attach to animals, there are six types of devices, and an additional setting that I'll briefly explain. Among the devices we can attach to the animal are: the Metal Claw, which can increase the animal's attack by up to 10, 20, or 30% depending on the material used. the Beast Shell, which gives the animal a 5, 10, or 15% damage reduction. the Metal Teeth Set, which increases the animal's attack points by 300, 600, or 800 depending on the material used. Then we have: the Animal Backpack, which, if equipped to the animal, will give us extra charge when we summon it. There are three types of backpacks depending on the material used, giving us an extra charge of 40, 60, or 100. Additionally, they add up, meaning that if we have multiple animals with this backpack and summon them at the same time, the maximum charge for the animals will be added. Next, we have the Smart Helmet. The great thing about this helmet is that when equipped on the animal, when it defeats enemies or harvests materials, it will give us more experience than it already has. We have three crafting options, like the previous devices, which would give us 20%, 60%, or 100% extra experience when the animal defeats enemies or harvests materials. And finally, in terms of devices we can attach, we have the Portable First Aid Kit. This will simply allow the animal to recover health, and depending on the material we use for this device, it will recover 1%, 4%, or 9%. As for equipping these devices, only one can be equipped per animal, and we will do so by interacting with the animal. Then, here on the left, we have two slots: one for the whistle we want to associate it with, and another for the device we want to attach. To summon the animal, simply place the whistle in the taskbar and then click on it. It will appear. If we also want it to attack or go to a specific location, just blow the whistle while focusing on the location or the enemy we want it to attack. And finally, we have something very interesting, which I'll explain in the next video: the fire trap mutagen genetics. This can be crafted at the supply table and allows us to alter the animal's genetics to incorporate attack abilities, or even give that animal an attribute that gives us a special skin. For example, we have the lucky seed gene, which is the lucky rabbit skin. This gene would allow us to craft it and then add it to the animal, but since I'm still doing a lot of testing on it, I'll make a video soon with all the options it offers. ⭐Become a Channel Member for LESS than €1 a MONTH and enjoy EXCLUSIVE BENEFITS⭐    / @elcanaldex   Play Once Human now: https://oncehuman.onelink.me/0Y6K/423

🔥 TAMER'S GUIDE | How to LEVEL UP ANIMALS, SKILLS, and GENES (Part 2) #oncehuman
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