Tim Schafer’s Ultimate Push For Transparency With PsychOdyssey - MinnMax Interview

MinnMax's Ben Hanson interviews the head of Double Fine Tim Schafer about the new release of Double Fine PsychOdyssey, the 32-part documentary about the development of Psychonauts 2. We talk about how and why he felt it was so important for 2 Player Productions to create an honest look at every aspect of game development and what it was like for him to watch the finished documentary. This interview is the grand finale for The Celebration Of Double Fine PsychOdyssey from MinnMax, so don't miss our interview with 2 Player Productions, game industry roundtable with Jason Schreier, or Max Spoilers with Jacob Geller. Unlock the podcast version of this interview and help support independent games media directly by supporting MinnMax on Patreon!   / minnmax   Here's a link to the first episode of PsychOdyssey -    • Double Fine PsychOdyssey · Episode 01: “Th...   To jump to a particular discussion, check out the timestamps below... 00:00:00 - Intro 00:02:07 - Tim Schafer’s AIAS Hall of Fame Award 00:04:01 - Launching Double Fine PsychOdyssey 00:05:34 - The meetings too sensitive to film 00:08:31 - Protecting 2 Player Productions’ vision 00:11:16 - Tim’s push for transparency in game development 00:17:28 - Watching the documentary for the first time 00:22:36 - Lessons from watching Double Fine PsychOdyssey 00:24:53 - New staff and Double Fine’s studio pillars 00:32:33 - The struggle for bold brains/worlds in Psychonauts 2 00:37:40 - Not getting stressed about not having a publisher 00:38:47 - The Microsoft acquisition 00:41:14 - Microsoft’s feedback on the documentary 00:43:43 - Alleviating stress by selling to Microsoft 00:45:46 - Misconceptions about the documentary 00:47:34 - Why the crunch meeting is hard to watch 00:51:34 - The emotions of the documentary 00:52:56 - More takeaways from watching the documentary 00:53:57 - Stressing out producers 00:59:29 - In conclusion Follow us on Twitch -   / minnmaxshow   Please support us on Patreon -   / minnmax   Watch our solo stream archives - https://bit.ly/3vRAQb Buy MinnMax merch here - https://minnmax.com/merch Follow us on Twitter -   / minnmaxshow   Go behind the scenes on Instagram -   / minnmaxshow   Become a Game Champion by supporting MinnMax at the $50 tier on Patreon and lock in the game of your choice!   / minnmax   Mad Dash - Max Smith Hi-Fi Rush - Patrick Polk Knights of the Old Republic 2: The Sith Lords - Logan Krause Cookie Clicker - RabidLime Art Style: PiCTOBiTS - Divorced Cougar Defend Your Castle - PrettyGoodPrinting.com SSX Tricky - JustusLeague Luck Be A Landlord - TrampolineTales Thousand Arms - Mattmini2008 Tom Clancy’s Ghost Recon Breakpoint - ProcyonNumber6 Puzzle & Dragons - Joshua Ayers Shadowrun: Dragonfall - Clemens Zobel Dark Cloud - Andres Silva Destiny 2: Lightfall - Steve B Guitar Hero 2 - Hunter Blessing Yakuza: Like A Dragon - Jesse Spencer

Max Spoilers - Double Fine PsychOdyssey
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Max Spoilers - Double Fine PsychOdyssey

Amy Hennig in Conversation with Tim Schafer
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Amy Hennig in Conversation with Tim Schafer

Meet The Team Behind Double Fine PsychOdyssey - MinnMax Interview
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Meet The Team Behind Double Fine PsychOdyssey - MinnMax Interview

Tim Schafer on 30 Years of Day of the Tentacle, Psych Odyssey and AI in the Games Industry
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Tim Schafer on 30 Years of Day of the Tentacle, Psych Odyssey and AI in the Games Industry

Creator of C++: Bell Labs, Negative Overhead Abstraction, Mistakes | Bjarne Stroustrup
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Creator of C++: Bell Labs, Negative Overhead Abstraction, Mistakes | Bjarne Stroustrup

Double Fine Looks Back At 10 Years Of Broken Age | Roundtable Interview
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Double Fine Looks Back At 10 Years Of Broken Age | Roundtable Interview

Tim Schafer IGF Award 2018
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Tim Schafer IGF Award 2018

What PsychOdyssey Taught Us About Game Development
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What PsychOdyssey Taught Us About Game Development

Bonus Pod - Down to Business with Ben and Haley
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Bonus Pod - Down to Business with Ben and Haley

Double Fine PsychOdyssey · Episode 33: “We Wrote It Down”
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Double Fine PsychOdyssey · Episode 33: “We Wrote It Down”

Psychonauts 2's Tim Schafer And It Takes Two's Josef Fares - MinnMax Interview
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Psychonauts 2's Tim Schafer And It Takes Two's Josef Fares - MinnMax Interview

The Amnesia Fortnight Movie
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The Amnesia Fortnight Movie

Double Fine Adventure! // Ron Gilbert's Words of Wisdom to Tim Schafer [FULL 35 MINUTES]
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Double Fine Adventure! // Ron Gilbert's Words of Wisdom to Tim Schafer [FULL 35 MINUTES]

How Meta Killed Ready At Dawn - MinnMax Interview
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How Meta Killed Ready At Dawn - MinnMax Interview

7. Paul Levering, Paul Owens (Filmmakers @ Double Fine: PsychOdyssey, 2 Player Productions)
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7. Paul Levering, Paul Owens (Filmmakers @ Double Fine: PsychOdyssey, 2 Player Productions)

Creating a Toothsome Warrior in Starfield | Monster Factory
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Creating a Toothsome Warrior in Starfield | Monster Factory

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Is The Indie Game Industry Broken? (w/ Jonathan Blow) — Ep 70

The Oral History Of The Simpsons: Hit & Run - MinnMax Interview
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The Oral History Of The Simpsons: Hit & Run - MinnMax Interview

Tim Schafer & Devs React to Psychonauts 2 Speedrun + Tips!
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Tim Schafer & Devs React to Psychonauts 2 Speedrun + Tips!

Tim Schafer Answers 23 Questions
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Tim Schafer Answers 23 Questions

Interview: 2 Player Productions on their Double Fine Documentary Series | Noclip Podcast #115
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Interview: 2 Player Productions on their Double Fine Documentary Series | Noclip Podcast #115

Icons: Tim Schafer
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Icons: Tim Schafer

The Making of Animal Well | Documentary
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The Making of Animal Well | Documentary

Skyrim’s Lead Designer On Starfield’s Origins And Bethesda’s Evolution - MinnMax Interview
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Skyrim’s Lead Designer On Starfield’s Origins And Bethesda’s Evolution - MinnMax Interview

How Civilization 7 Was Outplayed By Its Past
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How Civilization 7 Was Outplayed By Its Past

Double Fine PsychOdyssey · Episode 02: “Not in the Cards”
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Double Fine PsychOdyssey · Episode 02: “Not in the Cards”

Tim Schafer Breaks Down 20 Years of Double Fine Games | Noclip
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Tim Schafer Breaks Down 20 Years of Double Fine Games | Noclip

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Pentiment’s Josh Sawyer Meets Immortality’s Sam Barlow - MinnMax Interview

This Game Was Supposed to Be "The Next GTA"
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This Game Was Supposed to Be "The Next GTA"

The Art Direction of 'Psychonauts 2'
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The Art Direction of 'Psychonauts 2'