Ultra Realista 🤩 | Euro Truck Simulator 2 | Mod Ford Transit | Lei Felca | Youtube | Quest 3 VR

Hands and Youtube Tutorial (Hands/Youtube):    • Joga ETS2 VR com Meta Quest?? Você precisa...   Setup: Ryzen 7 5800x3D + RTX 4070Ti Super Meta Quest 3 (Virtual Desktop) Logitech G29 Mod Links: Ford Transit Pack: https://ets2.lt/en/ford-transit-mega-... Need For Speed ​​Traffic Pack: https://ets2.lt/en/need-for-speed-tra... Sport Cars Traffic Pack: https://ets2.lt/en/sport-cars-traffic... Passengers: https://steamcommunity.com/sharedfile... ================= Basic Principle for Performance/Quality in ETS2 in VR: First: Acquire the Virtual Desktop and connect your Quest to at least a 5GHz network (preferably 6GHz), and in isolation. In the Virtual Desktop Streamer (PC): FOV Stencil: On Encoder: AV1 Runtime: VDXR Adjust the sharpness if necessary. In the Quest Virtual Desktop: Refresh Rate: Get used to 72Hz Bitrate 200mbps Quality: Between Medium and High Upscaling Snapdragon: On Spacewarp: Off (activate only if you can't maintain a stable 72Hz) In-Game: Start with the command line -openxr in the Steam game settings. Adjust the details so that you can maintain a constant 72fps, always disable Antialiasing and Dof (Deep of Field) filters... both leave the graphics blurry. Resolution scaling: start with 100%. Bonus tip: Also get the Quest Game Optimizer (quest app), it received an update that allows you to use FidelityFX (FSR) in both native games and PCVR... just enable the feature in the app settings and start the Virtual Desktop from there... In other words, it's upscaling on top of upscaling... Snapdragon + FSR... And the result in definition can be insane if you maintain good performance in Ultra/Godlike modes. These are basic tips... but we know that each PC has a different configuration... if you can maintain 72fps, perfect, otherwise, you... There's still a FOV adjustment in the streamer that doesn't significantly reduce quality and improves performance. Otherwise, if it continues to be demanding, resolution scaling, reflections, shadows, lighting... all of that needs to be adjusted, okay? Good simulation! 👊🏻