An Unnecessary Long Breakdown of Mechanics in Lost Eidolons : Veil of the Witch (On Ultimate Trial)
As you may expect, in this video I'm rambling about most of game mechanics in Lost Eidolons : Veil of the Witch in context of the Expedition on Ultimate Trial Level. Most of the video runtime consist of my actual gameplay footage, so if you want some uninterrupted gameplay you'll find plenty of it here. As far as my ramblings go, here's a nice timestamp section: 00:00 - Intro 01:30 - Class Progression and Class Change on MC 05:50 - Workshop and Accesories 07:15 - Chamber of Trials (Modifiers Introduction) 07:48 - Altar of Fire (Metaprogression Tree) 08:45 - "Enthusiastics" Buff 20:36 - Resonance Stone upgrades and "Bad Luck" Modifier 23:08 - K.O., Resting and Crisis events 44:25 - Accessories balance 47:50 - Skill Loss at the start of new act 1:02:27 - Relic balance 1:06:15 - "Undo" and enemy AI 1:12:56 - EXP scaling/Level progression 1:19:06 - Equipment-Bound Skills and "Bad Luck" 1:34:42 - Enemy Stat Scaling vs Player Stat Scaling in "Quick Expedition" 1:43:19 - Coumpounding Effects of RNG and limited resources in action 1:47:47 - "New Act Safe Zone" and issues with Act 4 progression path I sometimes post pictures of my dogs here: / plunderedlegacy ______________________________ Live2D Animation, assets and model: @cryptidofart Animated with RahiTuber: https://rahisaurus.itch.io/rahituber ______________________________ Music: "Universal" and ""Stay the Course" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b... #losteidolons #gamemechanics

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