POOLS GAMEPLAY SPEEDRUN WALKTHROUGH || 100% ALL ACHIEVEMENTS/TROPHY || FULL GAME NO COMMENTARY

#indiegame #walkingsimulator #pools 0:00 Chapter 1 Start 1:05 Not Afraid of the Dark 2:15 Onward to Chapter 1 End 6:10 Chapter 2 Start and First 4 Art Piece 11:29 Whispers in the Dark 12:00 Anatidaephobia 13:33 Last Art and Art Connoisseur 15:45 Onward to Chapter 2 End 18:05 Chapter 3 Start 21:55 I did it my way 22:30 Onward to Chapter 3 End 25:08 Chapter 4 Start && I Said, Look Behind You 29:25 Chapter 5 Start 30:44 Døds Diver 31:14 Onward to Chapter 5 End 40:14 Chapter 6 Start 42:30 Dripping With Style 43:05 Chapter 6 Goes On 46:10 Error In Production 48:00 Chapter 6 Final && Ending Subscribe to my channel and follow my curator: https://store.steampowered.com/curato... You can purchase this game on steam, if you want to play or support the developers: https://store.steampowered.com/app/26... Achievement perfection time: ~1h by following this video, else 4-5h Perfection difficulty: 2/10 POOLS Steam release date: 26th April 2024 POOLS Price: 2.99$ / 2.99€ For POOLS regional prices check: https://steamdb.info/app/2663530/ Story of the game: Explore, admire and listen. Relaxing. Uncanny. Eerie. Hypnotic. Immersive. No monsters chasing you or jumping towards at your screen, but the game can feel oppressive at times by invoking fears of getting lost, the dark, tight spaces and outwordly architecture. Liminal spaces, inspired by backrooms. One could say POOLS is like an art gallery where you look around and listen to the sounds. There are very few things to solve, practically a few mazes. Sometimes the game can challenge your navigation skills. But mostly you're just... there. Note: There are no monsters chasing you or jumping suddenly towards you, but the game can feel oppressive. POOLS plays on fears of getting lost, the dark, and tight spaces. The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like you're really there. The sounds and echo change depending on the room you're in. Walking in water is slower. All of these things makes the game feel more real and creates a tense atmosphere. There's no typical story, no characters to meet, and you won't find any notes in game. But as you explore and advance further, you start to notice that the game's world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly you're exploring new places, each with its own kind of mystery. POOLS has six unique chapters, each taking 10 to 30 minutes to play. POOLS is inspired by a internet phenomenons "Liminal spaces", "Found footage" and "Backrooms" - specifically "Backrooms Pools" or "Poolrooms". One of the original artists behind the Poolrooms concept is Jared Pike. Other inspirations include: Matt Studios: Poolrooms videos from 2022 Mortain Colors Anemoiapolis: Chapter 1 by Andrew Quist Kane Pixels: The Backrooms (Found Footage)