Learn to play the Heroscape Master Rules from Swarm of the Marro Master Set

Heroscape Master Game rules as presented in the Swarm of the Marro Master Set Box. I am teaching you how to play the game. 0:00 Introduction 0:57 Explaining why I do videos 1:48 What I call the Three Pillars of Heroscape 2:49 Get Ready to Play 4:27 Anatomy of an Army Card from Unique, Uncommon, and Common. 9:47 Gathering and placing your army. 10:22 The Generals, yes, with Valkrill! 12:46 Drafting 15:46 Order Markers, Wound Markers, and Combat Dice 16:07 Glyphs 19:04 Round Track 19:34 A Round Explained 20:08 Step 1 Place Order Markers 22:35 Step 2 Roll for Initiative 23:32 Step 3 Taking Your Turn 23:58 Turn Action 1 Reveal Order Markers 24:23 Turn Action 2 Moving Figures Explained 25:47 Moving Up, Down, and Falling 30:33 Moving in and out of Water 32:27 Moving Double Spaced Figures 33:42 Overhangs and Tight Quarters 36:39 Engagement and Adjacency Explained 38:29 Turn Action 3 Attacking 38:40 Range and Line of Sight 43:25 Attacking rules broken down 43:59 Height Advantage, Special Powers, Glyphs for attacks 48:24 An Example Attack 48:36 Common Card interjection 55:03 Step 4 Ending a Round and Ending the Battle 56:30 The Marro Hive 57:48 Special Powers Summed up, Flying, and Taelord. 1:04:07 Outro