Randomness In Games
I talk about randomness in games, on how to use it to challenge the players or make your game replayable, and even how it affects your decision on where and when to allow save games. Videos I reference: Implementing Randomness: • Implementing Randomness Damage Numbers, Part 2: • Damage Numbers, Part 2 Loading And Saving: • Loading And Saving History of Fallout: The GURPS Apps: • History of Fallout: The GURPS Apps

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Quest Types

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You NEED to STOP Using Google Right Now

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RPG Features Nobody Asked For

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"Bad Games"

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Old Man Rambles The Deprofesionalization of Games

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Insults and Backhanded Compliments

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Lessons From Old Games

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MIT Explains the 12 Possible Endings for AI

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How Rockstar fit an entire city into PlayStation 2 memory

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You'll Never Own a PC Again

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Challenges Making A Fallout Remaster

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Professor Jiang: I Predicted This War. Here Is Exactly What Happens Next.

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How To Make A Good Game Setting

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Why Old Warhammer Looked Better (And Why It Changed)

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Quantum Just Killed AI Data Centers

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Psychology In Video Game Design

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Leaving Some Mystery

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South Korea's Insane Plan To Survive

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Playing Games As Intended

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