Randomness In Games
I talk about randomness in games, on how to use it to challenge the players or make your game replayable, and even how it affects your decision on where and when to allow save games. Videos I reference: Implementing Randomness: • Implementing Randomness Damage Numbers, Part 2: • Damage Numbers, Part 2 Loading And Saving: • Loading And Saving History of Fallout: The GURPS Apps: • History of Fallout: The GURPS Apps

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How My Skills Have Changed

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Brad Bird's Masterclass on Storytelling (Ray Gunn Interview)

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Quest Types

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Lessons From Old Games

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Design Potholes

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Where are the New Products

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You Don't Need More Confidence (You Need More Evidence) | Perspectives of Jerry

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Great Video Game Crash Of 1983

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EU evakuiert nahen Osten + Iran kündigt Angriff auf Briten an + Grösste Kriegslüge aufgeflogen

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Using Non Combat Skills In Combat

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Psychology In Video Game Design

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Stimmung vor der Landtagswahl: Welche Richtung schlägt Sachsen-Anhalt ein?

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AD&D Design Pillars

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Leaving Some Mystery

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ESP32-DIV Full Guide | The Open Source Flipper Zero Alternative

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CeX Roulette Finally Went My Way! | Retro Post #2

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AI High Horse

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Old Man Rambles Superman Would Hate ICE or not

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"This is totalitarianism!" – Köppel completely destroys the EU freedom myth!

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