SCENE GRAPH Explained in Fortnite Creative/UEFN! (Part 1)

#EpicPartner #fortnitecreative #uefn #fortnite #fortnitenews #tutorials SCENE GRAPH is the future of UEFN, and chances are you will need to somewhat understand it. In this video I go over mostly everything important in scene graph including what is it, how it works, creating entities and prefabs and using verse to manipulate/add behaviour to them.. Somethings like sweeping/scene events/spawning prefabs/keyframe movement and transforms I'm going to cover in an upcoming video so just stay turned for that it won't take too long to come out! Join my channel to get access to many VERY nice perks!    / @howtwoboss   ------------------------------------------------------------------------------------------------------------------------- ALL MY MAPS! DREAMLANDS ➡️ CODE: 6210-7795-8716 FIVE NIGHTS AT KREPLY'S ➡️ CODE: 4718-2158-7645 FALLPOCALYPSE ➡️ CODE: 6660-4551-4024 As for any marketing for my Creative/UEFN islands, This is not sponsored, endorsed, or administered by Epic Games, Inc. --------------------------------------------------------------------------------------------------------------------------- 😱FOLLOW MY TIKTOK! -   / howtwoboss   🔴SUBSCRIBE FOR MORE! Notice: As a part of the Support-A-Creator program, I earn revenue when you use code howtwoboss in the Fortnite item shop (and other Epic services/games). TIMESTAMPS ----------------------- 00:00:00 Intro 00:00:10 What Even Is SCENE GRAPH? 00:02:10 Enabling Scene Graph 00:02:58 Creating Entities/Components 00:05:30 Creating Prefab Entities 00:08:43 Overriding 00:11:15 Interactable Component Overview 00:11:58 Particle Component 00:12:53 Tag Component Overview 00:13:14 Sound Component 00:15:24 Adding Custom Mesh 00:17:14 CREATING VERSE COMPONENT 00:19:14 How Scene Graph Verse Works 00:20:31 Findings Entities using Component types + adding more components 00:25:16 Finding Components inside Entities 00:36:25 Finding ALL Components in an Entity 00:38:22 Verse Tags in Scene Graph 00:42:15 Finding EVERY prefab using the simulation entity 00:42:46 Back to Tags 00:44:23 Extending Interact Component with new behaviour 00:59:48 Creating Interactable Light 01:08:41 Interactable Light in Game 01:10:18 KNOWN ISSUES 01:15:50 OUTRO