Playtest of Gems of War with Emotion/Event Tracking

This is a demonstration playtest of how I track emotions and thoughts as I play games, how I create "chapter" timestamps (or hotkeys on my keyboard setup). Not sponsored. Playtest Highlights: Setup and Initial Game State: (0:02 - 1:39) - Introduction to the session, clearing notifications/mail, and selecting the Broken Spire location for farming. Gameplay: First Combat Attempt: (1:40 - 6:33) - Engaging in the first battle, explaining move strategy, dealing with mana/skulls, and the eventual defeat. Gameplay: Second Combat Attempt: (6:34 - 16:47) - Trying the battle again, experimenting with different spell casting, discussing the feeling of AI difficulty, and facing another loss. Gameplay: Third Combat Attempt: (16:48 - 32:27) - A longer engagement against Poison Master, detailed commentary on the strategy of board management, and successfully securing a victory after several turns. Reviewing Collections and Troops: (32:28 - 38:09) - An analytical look at the player's weapon inventory (Axe of Fire, Black Dagger), discussing the synergy issues with troops like Luther, Priestess, and Hellhound. Reflection on Game Monetization: (38:10 - 40:32) - Discussion regarding the impact of microtransactions on progression, leveling up cards, and the creator's closing thoughts on the game's overall enjoyment during the playtest. Timestamps: Combat Difficulty Spikes: (3:43), (7:35), (19:28), (24:46) Unfairness/Unfair: (7:44), (8:56), (16:19) Frustrated/Frustration: (10:12), (13:58), (22:12), (25:12), (26:46), (38:41), (40:10) Disbelief: (11:07), (26:09) Disappointed: (11:32), (29:41) Relief: (11:39), (30:40) Death/Failure Resets: (14:36), (16:30) Expectation vs. Reality Mismatch: (20:10), (20:45), (21:05), (31:46) Dread: (21:58) Fear: (23:01) Confusion: (23:51), (27:39) Overstimulated: (23:53) Strain: (28:14) Fatigue: (28:32), (29:59) Stunned/Incredulous: (31:17) Other (General markers): (2:59), (15:03), (18:02), (18:39), (19:46), (20:24), (31:57) #playtesting #GameExploration #gamecommentary