Playdeads INSIDE FULL GAMEPLAY WALKTHROUGH #fullgameplay #horrorgaming

Inside is a puzzle platformer. The player character is an unnamed boy or young man who explores a surreal and mostly monochromatic environment presented as a 2.5D platform game. The game is dark, with color used sparingly to highlight both the player and certain parts of the environment. The game is mostly silent, with the exception of occasional musical cues, the boy's vocals, dogs barking, equipment and sound effects. The player controls the boy who walks, runs, swims, climbs, and uses objects to overcome obstacles and progress in the game. The boy gains the ability to control bodies to complete certain puzzles, a mechanic that IGN's Marty Sliva compared to a similar mechanic in The Swapper. At various points in the game, the player may discover hidden rooms containing glowing orbs. If all the orbs are deactivated during a playthrough, the player unlocks the game's alternate ending. The boy or young man can die in a multitude of ways, including drowning, being shot with a gun or tranquilizer dart, mauled by dogs, ensnared by security machines, being blown apart by shockwaves, and others. As in the predecessor game Limbo, these deaths are presented realistically and are often graphic, but to a larger degree, earning the ESRB's Mature rating as opposed to Limbo's Teen rating. If the character dies, the game continues from the most recent checkpoint. Later in the game, the player controls a monster called the Huddle, who possesses great strength and cannot die in any way. However, the player will still need to rely on strategy to get through certain areas. Plot A boy or young man slides down a rocky incline. While running through a forest, he encounters masked guards with flashlights, as well as vehicles with mounted spotlights, and fierce guard dogs. He escapes the guards, then crosses a road where a block has been set up with more vehicles and guards, to a farm where parasitic worms cause pigs to run rampant. The boy uses the farm animals and equipment to escape to a seemingly abandoned city where lines of zombie-like people are moved through mind control. Beyond the city is a large factory of flooded rooms, a shock wave atrium, and a laboratory environment where scientists perform underwater experiments on bodies. While traversing these areas, the boy uses a mind-control helmet to control some of the zombies he encounters. The boy comes across an underwater siren-like creature that attaches a device to him, allowing him to breathe underwater. Continuing through the office and laboratories, the boy sees scientists observing a large spherical chamber. The boy enters the chamber and discovers the Huddle, a monstrous mass of conjoined human bodies. After disconnecting the Huddle's restraints, the boy is pulled into it, seemingly becoming one with the Huddle. The Huddle escapes confinement, crashing through offices, killing some of the scientists in its path. The scientists trap the Huddle in another tank, but the Huddle escapes again and breaks through a wooden wall. It rolls down a forest hill and comes to a stop at a grassy coastline bathed in light. Alternate ending If the player deactivated the hidden light orbs in the various bunkers, the boy returns to one of the bunkers and gains access to a new area. He reaches an area that includes a bank of computers and one of the mind-control helmets, powered by a nearby socket. The boy pulls the plug from the socket, then suddenly takes the same stance as the zombies Total chapters are as follows:- 1.The Forest 2.Secret 1 3.The Farm 4.Secret 2 5.Secret 3 6.The City 7.Secret 4 8.Secret 5 9.The Factory 10.The Subway 11.The Depths 12.ecret 6 13.Secret 7 14.The Mines 15.Secret 8 16.The Bridge 17.The Flooded Base 18.Secret 9 19.Secret 10 20.The Facility Entrance 21.Secret 11 22.Secret 12 23.The Research Facility 24.Secret 13 25.Secret 14 26.The Escape 27.Ending