How To Turn Any Object Into A Collapsing Parkour Platform in Miliastra Wonderland

Resource Center Link: https://act.hoyoverse.com/ys/prod/ugc... Thank you for taking the time to check out my tutorial teaching you how to create parkour breakaway tiles in Miliastra Wonderland, MW lacks a physics engine for us to tap into for situations like these so we will create our own imitation of one that the players can't tell apart using some motion tricks to create singular as well as multiple tiles breaking in sync! 00:00 - Demo 00:10 - Intro 00:59 - Linear + Rotation Motion Device Explanation 02:10 - Motion Device Explanation With Art 02:45 - Creating Singular Falling Platform 04:05 - Defining Extra Collision 05:05 - Setting up Custom Variables 06:05 - Brief Overview of Singular Platform 06:43 - Starting Node Graph work on Singular Platform 06:54 - When Entity Is Created 07:59 - On Entering Collision Trigger 11:03 - First Timer 13:30 - Setting up Motion Devices in Nodes. 15:53 - Starting work on Respawn Timer 16:35 - Fixed Point Motion Device 18:10 - Demo 2 18:20 - Showcasing how easy it is to set the system up 20:11 - Multiplatform Breaks 20:32 - Explaining how the new system works 21:19 - Creating Initial Tile 22:13 - Creating Prefab Group 23:13 - Creating Dummy Prefab that spawns the prefab group 23:33 - Create Unit Status to hide Dummy Prefab in-game. 25:01 - Dummy Prefab node graph work begins 25:18 - Creating prefab group in Dummy Prefab's place 26:06 - Explaining the Child Iteration Loop 27:16 - Rebuilding the platform of prefab groups 27:54 - Deleting the fallen entities 28:06 - Reset proccess for platform 28:44 - All done with graphs, now to setup in-editor and test in-game. 29:05 - Final test!