New Zealand Story Gameplay - Commodore Amiga [No Commentary | 4K60]

New Zealand Story in its Commodore Amiga version, using filters to emulate the Commodore 1084s monitor. No voice commentary. Using A600 settings with 2mb of RAM within WinUAE. Ocean already cooking with the arcade ports in 1989. NZS is a faithful port from the arcade taking just 1 floppy. Color palette had to be sacrificed though, but the the game is really close. I was completely unable to finish the game, in the last chapter, it likes to freeze after a certain time in each level, so I show as far as you can get before it freezes... roughly 30 seconds away from the final boss. Score: [⭐⭐⭐⭐➖] Game: Deliverance: The New Zealand Story Year: 1989 Developer: Taito Publishers: Ocean Port by: Choice Software System: Amiga OCS This video is optimized for 4K displays. While natively, on my display the filter/reshade combo looks nice, video compression breaks part of the magic, and it is completely broken by the time Youtube recompresses it. So if your computer can handle it go and set it in 4K, even if you have a 1080p display, you'll benefit from the increased bitrate. I am using the CRT-A2080-PAL filter within WinUAE combined with Reshade to achieve visuals similar to the legendary Commodore 1084s. You can read a tutorial on how to achieve this here: https://blog.johnnovak.net/2022/04/15... Social media: Twitter -   / pagb666   BlueSky - https://bsky.app/profile/pagb666.bsky... Invite me to a coffe: https://ko-fi.com/pagb666 Wishlist: https://www.amazon.es/hz/wishlist/ls/... #commodore #longplay #retrogaming #amiga #gameplay #crt