Super Mario 64: Changes from N64 to DS - Nintendo 64's 20th anniversary special
From June 23rd 1996 to June 23rd 2016, the most important video game of all time has turned 20 in Japan. Back in 2008, I made 2 parts which were really out of date in today's recording standards, and as I noticed that 2016 is the 20th year, this would be the perfect opportunity to go full on and create this video once and for all. This video also beats the Super Mario Bros 3 Changes from SNES to GBA by over an hour! Now I seriously doubt you are going to watch nearly 200 minutes of footage without stopping so here are some time stamps! (0:00:19) Menu, File Select & Introduction - this one is kinda slow paced so please be aware. (0:09:25) Graphics - Mainly focusing on character models and portraits. The original characters are really off-modeled compared to the designs you see today. (0:29:01) General & Gameplay Mechanics - Stuff like minimal star requirement and changes with Mario's movement. (1:06:49) Notable bugs - Mainly focusing on easy to execute glitches and not hard ones that requires Tool Assistance like parallel universes. (1:16:38) DS exclusive content - The first of two segments that's purely DS. Showing the majority of extra assets used in the DS version. Examples includes: Characters, Stages and Power-ups (1:28:17) DS exclusive modes - The second of two segments that's purely DS. Showing all 36 Mini-games and a small gameplay segment on VS mode. (1:53:59) Level design - This is where good attention of detail comes in. You may need to pause or slow down the video to analyse every single change that isn't "a different colour". (2:37:56) Version exclusive stars - The DS version has 30 more stars than the N64 version but did you know that N64 had 4 stars exclusive to that version. This meant that DS version had 34 exclusive stars as well. (2:53:52) Tweaked stars - Identical missions that had something tweaked along the way, whether there is an objective required to spawn a Power Star or it was moved to a different location. (3:06:20) Ending - Even the ending cutscene had a few changes. I had my own policy when making this video by not using other clips from the internet. All of the footage you'll see on here was done/recorded by me. This meant that tough to record footage were not included in this video. Examples below. Pillarless 999 coins/minus lives in JP version (took forever) Loading zone differences (SM64 DS can enter Bowser 3 without having to do Bowsers 1 & 2, hard to do on a real DS system) Fun facts: 2008 recordings: N64 - PAL Wii VC versions, Video tape recordings. NDS - Original Model with off--screen recordings 2016 recordings: N64 - Majority was done on a NTSC-J N64 with UltraHDMI output mod. US and Rumble were done on Wii VC NDS - Original Model with USB capture device. Clips I've recorded and then archived onto my hard drives when making the new 2016 version: N64: = 577 DS: = 682 My original 2008 recordings didn't go to full waste because my previous N64 recordings in the past did cover Level Design which made it a lot easier to re-record old material in higher quality. Patreon: / greenalink Twitter: / greenalink Twitch: / greenalinksda #GreenalinkChanges

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