How to Create Custom MetaHuman Hair (for Beginners)

Learn how to create custom MetaHuman hair in Blender and import it into Unreal Engine 5 with physics and materials! This beginner-friendly tutorial covers everything from exporting your MetaHuman face mesh, sculpting and grooming hair in Blender, to attaching it properly inside Unreal. No paid tools — just Blender and Unreal Engine. Tools Used: Blender, Unreal Engine 5, MetaHuman Creator By Tuf — The Unreal Forge Groom Material: https://fab.com/s/ab5d564c77f7 Keep Forging the Unreal, One Frame at a Time! ⚒️ Support me here: • Ko-fi: https://ko-fi.com/kdrebin 🎥 My Setup: 💻 GPU: https://amzn.to/4szAnHz ⚡ CPU: https://amzn.to/4tbv5ln 🖥️ Monitor: https://amzn.to/4bB5uMI 🦾 Monitor Arm: https://amzn.to/3PHdzqz 🔊 Speakers: https://amzn.to/4stwMKU 🎧 Headset: https://amzn.to/4c5oGT0 ⌨️ Keyboard: https://amzn.to/4bPkmWP 🖱️ Mouse: https://amzn.to/4d6NTNV 🧩 PC Case: https://amzn.to/4lXEmLC Connect with me Discord:   / discord   Instagram:   / k.drebin   Twitter: https://x.com/K_Drebin Timestamps 00:00 — Intro 00:06 — Exporting MetaHuman Face Mesh from Unreal 00:52 — Importing Face Mesh into Blender 01:09 — Preparing the Scalp and Unwrapping UVs 03:06 — Combing and Grooming Basics 05:15 — Using Modifiers (Interpolate, Clump, Frizz) 07:00 — Creating Multiple Curves for Different Hair Sections 09:50 — Final Hair Sculpt & Export Setup 11:00 — Exporting Hair as Alembic (.abc) 11:26 — Importing Hair into Unreal Engine 11:44 — Groom Import Settings (Rotation, Scale Fix) 12:22 — Applying Modifiers and Groom Materials 13:23 — Enabling Physics & Gravity Adjustments 13:45 — Creating Groom Binding for MetaHuman 14:00 — Attaching Hair in MetaHuman Blueprint 14:36 — Outro & Discord Hairstyle Challenge Useful Links: Chaos Dataflow: https://ko-fi.com/s/b25fc922d7 Master Material: https://ko-fi.com/s/66b8d717bf My Rendering Preset:https: //ko-fi.com/s/c9af92e712 #blenderhair #blenderhair #unrealengine5 #blendertutorial #metahumanman