They Hated Crimson Desert... The Witcher 3 Director Ended The Debate

The gaming industry is currently in a state of chaos. Triple A studios are failing because they are obsessed with monetization and live service models. The Witcher 3 director, Konrad Tomaszkiewicz, just called out the entire industry for this rot. In this video, we talk about why the monetization first mentality is killing creativity, how massive games like Concord and Highguard crashed, and how Bungie's Marathon is crashing and burning. On the other hand we have huge successful games like Crimson Desert by Pearl Abyss, an indie game Windrose, and Pragmata by Capcom. All these smaller games and eastern games are just crushing it, which proves that players are starving for open-world RPGs that respect their time and prioritize the player experience. I also dive into what Konrad is building at Rebel Wolves. Their team-first approach is the exact opposite of the toxicity we see at other major studios. We talk about the importance of creative friction and why upcoming titles like The Blood of Dawnwalker are the projects we should actually be excited about. If you are tired of modern corporate gaming and want to see studios take real risks, this video is for you. Let me know your thoughts in the comments. Do you agree with Konrad, or is this just the way the market is going? Hit the like button and subscribe if you want to help the channel grow. Thanks for watching. #CrimsonDesert #Pragmata #Windrose #PS5Games #TheWticher3 #TheBloodOfDawnwalker