A clear is a clear | Knight III (Nikador), 4.3 Anomaly Arbitration

I don't want to play this anymore. The run itself is kinda screwed, so I didn't feel like annotating this (especially noticeable on Nikador with Seele wasting ults and turns in non-pillar phases). Builds notes: • QUA orb is massively better on W1 due to lack of Nightshade stacks; • Cipher needs ER rope for 1-t ult; • The run is doable with S3 Landau's Choice on Aventurine (I did it), but it makes the run like twice worse; • With this first turn BA build, Bronya must have at must 146.05 SPD not to outspeed base SPD Seele after her BA Gameplay notes: • The beginning RNG that must have happened for me: Aventurine gets hit by solo mecha hit, Cipher gets hit by blast hit (for energy).Aventurine's first FUA must hit WA elite (for Cipher's FUA and energy). Aventurine ult procs his FUA. • Cipher ults WA mob with 2/3 stacks to move her mark from VA elite not to break it and to achieve specific hitcount needs. • Then, in the end, the sum of WA enemies without Cipher mark must be at most 3, so Seele can get 2 WA breaks in her two first turns. • After that it's an RNG massacre, which depends on: – Aventurine's FUA hits (you thought hitting 3 out of 4 enemies by 7 bounces is easy? Ahahahahahahaha); – Bronya's E1 (in this run int procs on like 7th or 8th turn. Told ya, it's screwed beyond belief); – Seele crits (93% Crit Rate btw). • For Nikador, there is an unpleasant interaction of Cipher and Seele: if Seele kills the enemy and this attack procs her extra skill, it always targets the enemy with Cipher's mark, which screws her in PF and in encounters like Nikador. So I tried to adjust the gameplay so her extra skill never procs from kill. Pretty sure 4 cycles are impossible simply because of final damage increase allowing Seele to actually finish pillars