Airforce VS Superweapon (Hard) - C&C Zero Hour Speedrun

I've been asked if using stealth fighters would speed this run up, and I find that while it might be tempting to call it so, my experimentation hasn't been too encouraging. The patriots that I can destroy with stealth fighters either are already defeatable using a ground army or don't matter in the grand scheme. I lose my command center, but it turns out to be a blessing in disguise, as it gives me plenty of rangers to scatter around and take more bomber fire for me, and also clears the ground to scatter around more of said rangers. That said, I wouldn't rely on that happening too much as it's too easy for one too many bombers to hit the command center and kill all the rangers. In the end, the tried and true strategy of blitzing her power and following up with CCs carries the day here. If there are any time improvements to this, it will be figuring out how to turn off her power without resorting to throwing wads of cash at particle cannons and waiting the full 4 minutes for the cannons to ready up, whilst also managing the economy needed to fend off her attacks. Check out my livestream on Twitch!   / sgsketchtv   Streamlabs (if you'd like to dono, you can do so via this link. It will go to buying new games for the stream, as well as better gaming equipment and hardware. Thanks for supporting!): https://streamlabs.com/sgsketchtv Patreon:   / sketchtv   Command & Conquer: Generals is a real-time strategy video game and the seventh instalment in the Command & Conquer series. It was released for Microsoft Windows and Mac OS in 2003 and 2004. Command and Conquer: Generals – Zero Hour is the expansion pack for the 2003 video game Command & Conquer: Generals. Zero Hour added several new abilities and units to each side, and a new mode of play called Generals' Challenge, along with a lot more changes, new features and bug/glitch fixes. #zerohour #zerohourspeedrun