60 Card Maliss Mitsurugi

The idea behind the deck is that I think Maliss loses a little too easily so I added Mitsurugi because they have a combo that makes Zombie Vampire + Prayes to summon Murakumo during the opponent's turn. Dueling Notes: Game 1: -They should have banished a Maliss Q instead of Link Decoder with Unicorn -Opponent should have used Fenrir on the White Rabbit Game 2: -Blue-Eyes player should have held the Sage in hand for their next turn because they had some handtraps already so they wouldn't lose immediately. Since they did normal summoned Sage they had no follow up and lost. Game 3: -They should have used Called By The Grave on Saji since they had 2 of them. Then they would of Impulse for the Mirror, Imperm for the Splash Mage and I lose. -I have have used Mirror before making Splash Mage so they wouldn't draw Magnamhut. -After they Fuwaloss'd me I should have went Mirror tribute Murakumo for Habakiri, rev Murakumo search Prayers, attack with everything (7400 damage), Thrust set Impulse, and set Prayers then pass. They gives them no draws with 3 disruptions. -I would have won turn 2 if I made Red Ransom instead of White Binder since Accesscode could banish Red Ransom then Red Ransom gets me Dormouse who gets Chessy Cat. I forgot I banished MTP and tried to play it safe with White Binder. Game 4: -Was trying to Small World for Murakumo but Wizard doesn't bridge since they are both Dark with 800 Def 0:00 2nd vs Kashtira 3:56 2nd vs Blue-eyes 6:07 2nd vs Staples 9:48 Going 1st 10:45 Decklist #masterduel #maliss #mitsurugi