Return To Monkey Island - Part 14

I still haven't been to Terror Island, but other than that, I've had a look around everything I can immediately get to. I head back to Scurvy in the immediate term to exchange a chum story with Elaine, but then head north and this time manage to pass through the customs check - didn't tell them I was a pirate this time. And so we make it upwards to Brrr-muda, which seems to consist of a small settlement with a town hall and court, a large prison-quarry and a castle. The town hall is currently locked but the court seems to be productive, in that we're able to retrieve Locke Smith's key which never was destroyed - 1/5 done. Heading to the quarry, it takes a little effort to get in, requiring the photo frame, the picture of Stan and the pic of Guybrush being placed in it, then he'll let you in. We also exchange a chum story, and he reckons you're good enough for the fish shop, so I think that's all the chums there are. Inside the quarry, Stan is pretty recognisable. He doesn't want breaking out, and extends the list of tasks even longer, though his patter is pretty funny ("This is wrong from top to bottom. It has facts in it! And science!"). So now, I think, to get the flag from the lime-deprived scurvy ship: Get Stan's sentence increased Tell Stan and hope he'll let you break him out now Break Stan out Take Stan to meet Elaine Get pamphlet rewritten Show the scurvy ship Hope that's enough to get you the flag Even then, we'd have to combine(?) that with the procured-museum flag and hope we can get the one from the fish shop. THEN use that to find Bella Fisher's final resting place and get her key. That would be key 2, then two keys mean we can get Widey's, then there's one on Terror Island and..... one other, although I can't remember where it is right now. So, quite a lot to do. In the short-term, I can explore the castle, see if anything happened to Wally on Melée Island and then there's still Terror Island too.