GW EotN: Cathedral of Flames
Dungeon playlist: • Guild Wars Dungeon Walkthrough Exemplary walkthrough of the dungeon Cathedral of Flames in hard mode; no commentary. ►General advice for this dungeon The dungeon quest "Temple of the Damned" is available from Gron Fierceblade in doomlore shrine. You enter the dungeon through his dialogue. Show your ebon vanguard title to gain advantages in fights involving Charr. Most foes in the dungeon are undead. Prepare by considering to bring holy damage which is doubled against undead. Weapon based damage dealers can use the dervish skill heart of holy flame (mysticism) even at an attribute rank of 0 to convert their damage type. If that's not feasible, a hero with judge's insight (smiting prayers) can be used. The foes have large amounts of spike damage, it's recommended to use a communing prot ritualist with shelter to catch their damage. Using a mesmer with either panic or psychic instability is also beneficial for your survival. There are a couple of sources for blind condition, if you rely on weapon attacks prepare with asuran scan or sight beyond sight (ritualist, spawning power, works at rank 0). There are enough corpses for a single minion master, but beware: There are foes dealing holy damage which is also dangerous to your own undead. This video takes an approach that allows to reach the dungeon boss quickly. However, the main loot from this dungeon does not come out of the dungeon chest but is random loot from foes: Diessa chalices and golden rin relics. If you're out for money, take every opportunity to derail from the "main route" and kill foes. ►The dungeon levels 1st level (00:01): Simply keep left at all times for the fastest way through this level. Watch out when opening the dungeon gate: (A) Heroes can get stuck at the gate lock. (B) You're likely to aggro two groups coming from below at once. Prepare your protection, try to bundle the aggro on the player character. A wipe in this place is disadvantageous as the resurrection shrine is right among the foes. 2nd level (03:42): In the beginning you can pick between two routes. The left one has less foes but plenty of traps causing a lot of pressure. The right one has more foes, mainly enchanted weapons, but easy to avoid traps. Most teams should take the right route. Head further north. There are no noteworthy fights on your way, but watch out against the boss group guarding the door to the last dungeon level. They have minions which are enchanted with death nova by the boss – this means that death nova will deal double damage. Try to kill the boss first and keep the minions away from heroes. 3rd level (08:37): Right when entering the level, kill the foe spawning next to you. It holds the dungeon key. Proceed through the dungeon. In the burning room with enchanted weapons you can take a shortcut to the right which allows to avoid a lot of fights. Proceed through the dungeon to the north. After opening the dungeon lock you'll only see one more foe in the next room. Flag your heroes in the gate, prepare protection for yourself, lure the boss and run all the way back to your heroes. Foes are spawning in this room but they'll quickly stop following you, other than the boss which follows far enough for the heroes to kill him. Pick up the boss key. Proceed to the north east, avoid getting roasted by traps. The boss fight against Murakai is trivial for any somewhat modern team. ►Builds used in this walkthrough This is the team that featured the ideal mix of stability and speed in a set of comparative runs of mercenary based melee team builds in the cathedral of flames. Player: OQoiExpM9WKUYUMetDqVYXQTC Hero 1: OQNEAawj4I9CgAmnRCwB5EQEMPA Hero 2: OQhkAoC8AGKzJAna6me5gMwFbIA Hero 3: OQBDAqwDOnAcqpb6lDyAEhhA Hero 4: OQBDAqwDO0Acqpb6lDyAEhhA Hero 5: OAmjQOisJPGbMm3kZ6j5x74aM Hero 6: OAhjYkEZIP3hhWVVaO5EeDzxJ Hero 7: OACjQygc4MYTnp17xFOhmWzLG

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