What's New in COPland? | Houdini 21 | Omar Zarifi
Copernicus offers an entirely new context for GPU-accelerated image processing. For Houdini 21, the team has been busy expanding its functionality to create new possibilities for artists and tool developers. From newly-added nodes and interactive workflows, to baking and material blending: there are lots of new tools available in Copernicus. Learn about powerful constructs such as cables and live simulations, including brand new solvers implemented within the Copernicus framework. Take a look into improvements to slap comp, where Copernicus and Solaris work together to get the most out of the viewport--or to stylize its look completely unique. Omar Zarifi is a senior software developer at SideFX Software. Over the past 8 years at the company, Omar has worked in a wide range of domains, such as fluid simulations, realtime rendering, and general purpose GPU programming. Presently, his work primarily revolves around development of Copernicus, a framework for GPU-accelerated image processing. His many academic interests include pure mathematics, physics-based animation, high-performance computing, and computer graphics. At the intersection of these interests lie Omar's overarching goals of facilitating use of compute and mathematics as expressive tools for artists. 00:00:00 Introduction 00:04:24 Applying Copernicus in the Vulkan viewport 00:08:42 Demonstration of texturing workflows 00:13:10 Using grungy textures for painted detail 00:17:33 Selective adjustments and refinements 00:21:51 Finalizing results with Copernicus 00:26:12 Presentation resources and follow-up 00:30:46 Closing remarks & wrap-up

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PINK & ORANGE GRADIENT IN HD [3 HOURS]

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