Modeling the Backrest & Seat – Realistic Gaming Chair in Blender (Part 1)

In this first part of the Realistic Gaming Chair Modeling Series, we’ll start by creating the backrest and seat base of the chair in Blender. You’ll learn how to block out shapes, create smooth curves, and maintain clean topology — the foundation of a great 3D model. Perfect for product visualization, furniture design, or anyone looking to improve their hard-surface modeling skills in Blender! ⏱️ Timestamps : 00:00 – Intro 00:44 – Reference Setup & Scene Preparation 02:55 – Base Shape of the Chair 14:25 – Modeling the Seat Cushion 19:45 – Closing 👉 Join Membership    / @tutupbotol3d   image reverence https://drive.google.com/file/d/1UAS7... 📩 Contact & Socials: Email: [email protected] Instagram: @tutupbotol3d Fiverr: fiverr.com/tutupbotol3d TikTok: @tutupbotol3d 🧰 Software: Blender 4.5 🎧 Render: Cycles 🎨 Level: Intermediate #Blender #3DModeling #GamingChair #BlenderTutorial #ProductModeling