Starfield Was a Mistake | An Analytical Review
From the makers of Fallout 76, The Elder Scrolls: Blades, and The Elder Scrolls: Castles, comes Bethesda Softworks' most ambitious RPG yet: STARFIELD. A game DESIGNED to be played for a DECADE. In this analytical review/deconstruction/retrospective, I look at how Bethesda utterly fails to make Starfield about anything. How they demonstrate a complete lack of understanding of the type of game they are trying to make, the genres it inhabits, market trends and advancements, and even what made their past games like Skyrim successful. As a result, Starfield turned out to be a joyless, soulless, bland mess of disjointed ideas that ended up disappointing pretty much everyone, Microsoft included. Get early access to the uncut version of this and future videos over on my Patreon: ♥️Patreon: / privatesessions Socials - ➡️Discord: / discord ➡️Second Channel: / @extraprivatesessions ➡️Twitter: / psessionsyt ➡️Stream Archives: • Stream Archive ➡️LARP Podcast: • Longform Analysis and Retrospectives Podcast More Starfield Content - EFAP #270 - NeverKnowsBest VS. PatricianTV & Creetosis - Lies, Hate and the story of Emil Pagliarulo • EFAP #270 - NeverKnowsBest VS. PatricianTV... Lies, Hate and the story of Emil Pagliarulo • Lies, Hate and the story of Emil Pagliarulo PatricianTV and I talk about our Starfield projects: • Longform Analysis & Retrospectives Podcast... Starfield Streams: • Starfield Streams Chapters - 0:00 - The Concept: Bethesda's Big Space Game 9:50 - Exploration I: Inspirations & Traveling 30:41 - Exploration II: Visuals & Dungeons 56:40 - Gameplay I: Combat 1:21:11 - Gameplay II: Skills, Leveling, Outposts & Ships 1:57:46 - Main Story I: Intro, Character Creation & The Settled Systems 2:43:53 - Main Story II: Companions, Quests & Unity 3:43:07 - A Modder's Paradise #starfield #longformcontent #bethesda

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