Mega Drive Longplay [448] Best of the Best: Championship Karate

http://www.longplays.org Played by: Reinc Best of the Best: Championship Karate (also known as Super Kick Boxing, The Kick Boxing, Andre Panza Kick Boxing) is a kick boxing video game. The objective is to win the kick boxing championship by defeating an array of kick boxing masters in a series of fighting matches. The Sega Genesis version is one of the few games to offer support for the Sega Activator motion controller. The game was originally released in 1990 in Europe for various computers as well as the TurboGrafx-16. It is obviously inspired by the cult 1988 film Bloodsport as well as the 1989 movie Best of the Best. Best of the Best: Championship Karate is a realistic fighting game. You can either focus on utilizing the default fighting style or choose your own from 55 different moves. You can train your fighter at a gym before the real fights. The game prevents players from winning by spamming same attack over and over since the AI will automatically learn to defend and counter each attack every time you land a hit. Doing the same attack three times in a row will result in a referee ordering fighters to stop and step back from each other which is very bad because the AI does not stop when it is close to either of the edges of the arena and thus can get a free hit on you. There also seems to be a way to do enormous damage and to knock your opponent down when countering certain moves with certain other moves but I never figured it out. To win the game, one must alternate training and fights, as winning fights or training improves reflexes, strength and resistance, but training is most effective after a fight. If you try to boost your stats by doing multiple training sessions in a row your each consecutive training will be less effective. Losing a fight reduces your fighter's parameters. I get all trophies, then take part and win in Kumate event (why not Kumite?), and end up as the highest rated fighter. - Disclaimer: Most videos by World of Longplays use SaveStates!

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