Samurai Warriors 4-II | Weapon Test - Custom VS Default Rare - Keiji Maeda - Part 2 of 2
This is part 2 of Keiji Maeda's weapon test video. Here, I do the same run I did in part 1, only testing with the default rare. I play Keiji the same way I did in part 1, mainly using his charge 4 and 5 attacks. No musou nor rage mode is used here either. To see part 1 where I test his custom weapon I made, check the following video. • Samurai Warriors 4-II | Weapon Test - Cust... Conclusion: The custom rare I made outperformed his default rare, which was what I expected. Now, his default rare isn't a bad weapon overall. I'm sure just about any default rare is good, but it's just possible to make better weapons. Nightmare difficulty officers from story/free mode aren't as strong as those from levels 80 and up from survival. Against many of story/free mode officers a default rare will work well. Against high morale officers, you might struggle some without death element or rage mode. Many default rares and dlc weapons lack death element. These high morale officers still aren't as strong as those from survival mode, but can still take quite a beating. Weapon Skills: lightning, wind, health, attack, ride, musou+, attack speed, luck This is Keiji's default rare. It's a good weapon, but outperformed by my custom rare. Lightning and wind don't do any percentage damage in this game. Death is the only element that deals percentage damage and does about 10%. Epiphany Skills: Muneshige Tachibana, Kagekatsu Uesugi, CAW skill (elemental), CAW skill (no knockback), Naomasa Ii, Takakage Kobayakawa, Ginchiyo Tachibana, wisdom Horse: Ink Stone Fully maxed/upgraded 3-star horse. A horse just slightly better than Matsukaze or any dlc horses. I'll be showing in another video later how to max a 3-star horse.

Samurai Warriors 4-II | Weapon Test - Custom VS Default Rare - Keiji Maeda - Part 1 of 2

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