UEC++ From Basics to Advanced | M34-001: Demo of Multiplayer Deployment with DS

This video demonstrates what a deployed multiplayer game looks like in practice. We show the full workflow of launching a Dedicated Server (DS) alongside multiple game clients, with both the server and client builds already prepared and packaged. Using a batch process to launch the DS on port 7777, we then open multiple client instances and connect them to the same server. We demonstrate up to five concurrent clients running on a single machine, adjusting frame rate limits with t.MaxFPS to manage GPU and CPU load. The hardware used includes an RTX 4090, i9-12900K, and 64GB of memory. This session sets the stage for understanding the MMO distributed multiplayer deployment pipeline. It shows that the core DS server is simply a command-line process, and clients can connect from the local network. The real bandwidth pressure comes when deploying to the cloud, which is why this chapter focuses on expanding your knowledge of the architecture rather than daily production use.