Das Halo-Remake vergisst etwas
The Master Chief is back! With Halo: Campaign Evolved, Halo Studios (formerly 343 Industries) brings back the legendary first installment from 2001 in the modern guise of Unreal Engine 5. Tobi and Dimi were able to play the remake extensively – curiously enough, at a press event directly on the PlayStation 5 Pro! In this GameStar Talk, Felix, Tobi, and Dimi analyze the newly shown gameplay of the cult missions "The Silent Cartographer" and "Assault on the Control Room." How does the new sprint feature perform? How strong are the three brand-new prequel missions surrounding "Operation Metroid" with Sergeant Johnson? And why is the completely removed PvP multiplayer a real missed opportunity for the enduring appeal of the franchise? Now it's your turn: Does the Halo remake with its modern UE5 graphics still entice you, or do you miss the multiplayer too much? Be sure to share your thoughts in the comments below! 00:00 Intro 03:42 Old School or Modern 05:45 Upgrades for a New Generation? 07:50 The Lore Problem 09:38 Master Chief's Starlight 14:08 The Big Drawback: Why Is PvP Multiplayer Missing? 15:35 4-Player Co-op 19:46 Unreal Engine 5 22:19 Exclusive Story Details 26:16 Which Is the Best Halo? 28:06 July Release & The Multiplatform Future #halo #halocampaignevolved #masterchief #haloremake #unrealengine5 This video is also available as an audio version on the GameStar Podcast: https://www.gamestar.de/podcast Find the podcast wherever you get your podcasts! Spotify: https://spoti.fi/3YFfLha Apple Podcasts: https://apple.co/403mlPv RSS feed: https://bit.ly/42bmSRj

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