Let's Build the RPG! - 22 – Unreal Engine 5 Niagara Collision Tutorial with GPU Ray Tracing

This episode is a showcase of the options for enabling collision within Niagara Systems. First I review CPU collision, the pros and cons of that, and automatically spawning splash particles off of Event Handler collision. Then we get into the downsides of GPU collision, but we turn on the brand new GPU ray traced particle collision option. By the end of the episode we set up a fountain blueprint asset complete with Niagara systems, sound, and the ability to modify the number of particles via the blueprint. Link to spreadsheet of all content packs, material, and the 2 sounds used in this episode (and everything else used in this series, up to episode 22): https://docs.google.com/spreadsheets/... 00:00 Intro 00:23 Today's Goals and Key Concepts 02:03 Initial Blueprint for Fountain and Niagara System 05:07 Customizing the Niagara System Fountain 11:44 COLLISION METHOD 1: CPU Collision generating Splash Particles 18:06 COLLISION METHOD 2: GPU Depth Buffer Collision 20:13 COLLISION METHOD 3: GPU Ray Trace Collision with issue fixes 23:32 Setting up second sysystem and emitter for the fountain splashes 28:37 Switching water material of fountain to better see splash particles 29:46 ISSUE FIX: How to kill the particles after a number of collisions 33:34 Making # of fountain particles dynamic based on blueprint variable 37:33 Setting up audio for fountain 43:06 Adjusting audio pitch and volume based on # of particles 47:18 Conclusion New episode released every Saturday morning! Footstep VFX Content Pack: https://www.unrealengine.com/marketpl... City Park Environment Collection Content Pack: https://www.unrealengine.com/marketpl... Sound content comes from Zapsplat: https://www.zapsplat.com/ Direct References How to Turn on Niagara GPU Ray Traced Collision: https://docs.unrealengine.com/5.0/en-... Niagara Collision Tutorial from TharleVFX that helped me make this episode:    • Niagara 105 - GPU Particles and Collision ...   Water System in Unreal Engine 5: https://docs.unrealengine.com/5.0/en-... Niagara Effects in Unreal Engine 5: https://docs.unrealengine.com/5.0/en-...

Let's Build the RPG! - 23 – UE5 Niagara Fluids Fire Torch Effect Tutorial with Character Animation
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Let's Build the RPG! - 23 – UE5 Niagara Fluids Fire Torch Effect Tutorial with Character Animation

Let's Build the RPG! - 10 - How to Improve Foliage Performance in Unreal Engine 5
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Let's Build the RPG! - 10 - How to Improve Foliage Performance in Unreal Engine 5

Simulating Large Crowds In Niagara | Unreal Engine
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Simulating Large Crowds In Niagara | Unreal Engine

Let's Prepare For DELTARUNE Chapter 5
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Let's Prepare For DELTARUNE Chapter 5

Let's Build the RPG! - 17 - Unreal Engine 5 Environment Ambient Sound - Blueprint Audio Tutorial
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Let's Build the RPG! - 17 - Unreal Engine 5 Environment Ambient Sound - Blueprint Audio Tutorial

Instant Focus Mode – 40Hz Gamma Brainwave Music for Deep Focus & Productivity
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Instant Focus Mode – 40Hz Gamma Brainwave Music for Deep Focus & Productivity

Let's Build the RPG! - 49 – AI Jumping Without Smart Nav Links + Common AI Navigation Issues
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Let's Build the RPG! - 49 – AI Jumping Without Smart Nav Links + Common AI Navigation Issues

𝟭𝟵𝟵𝟵 𝗗𝗥𝗜𝗙𝗧 𝗜𝗡𝗧𝗢 𝗠𝗘𝗠𝗢𝗥𝗬 // Synthwave, Vaporwave, Cyberpunk, Chillwave, Retrowave, Dreamwave Playlist
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𝟭𝟵𝟵𝟵 𝗗𝗥𝗜𝗙𝗧 𝗜𝗡𝗧𝗢 𝗠𝗘𝗠𝗢𝗥𝗬 // Synthwave, Vaporwave, Cyberpunk, Chillwave, Retrowave, Dreamwave Playlist

UE5: Building Structures - #2 Spline Walls Part 1
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UE5: Building Structures - #2 Spline Walls Part 1

The Secret to Hide TEXTURE REPETITION in Unreal Engine 5: 4 PRO TIPS - UE5 Tutorial
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The Secret to Hide TEXTURE REPETITION in Unreal Engine 5: 4 PRO TIPS - UE5 Tutorial

#UE5 Series: Intro to Liquid Simulation in Unreal Engine
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#UE5 Series: Intro to Liquid Simulation in Unreal Engine

How I Quickly Create 3D Environments in Unreal Engine 5 | FULL WORKFLOW
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How I Quickly Create 3D Environments in Unreal Engine 5 | FULL WORKFLOW

Let's Build the RPG! - 26 – Creating a Blueprint-Only Gameplay Ability System in Unreal Engine 5
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Let's Build the RPG! - 26 – Creating a Blueprint-Only Gameplay Ability System in Unreal Engine 5

Let's Build the RPG! - 18 - River Sound Audio Along a Spline - Unreal Engine 5 Blueprint Tutorial
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Let's Build the RPG! - 18 - River Sound Audio Along a Spline - Unreal Engine 5 Blueprint Tutorial

Let's Build the RPG! - 47 – Metahuman Randomized Procedural Facial Animations
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Let's Build the RPG! - 47 – Metahuman Randomized Procedural Facial Animations

Let's Build the RPG! - 56 – Landscape Cave Sculpting and Lighting – Unreal Engine 5 Tutorial
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Let's Build the RPG! - 56 – Landscape Cave Sculpting and Lighting – Unreal Engine 5 Tutorial

Let's Build the RPG! - 20 - Water Footstep and Jump landing Sound Effects - UE5 Blueprint Tutorial
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Let's Build the RPG! - 20 - Water Footstep and Jump landing Sound Effects - UE5 Blueprint Tutorial

Lighting in Unreal Engine 5 for Beginners
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Lighting in Unreal Engine 5 for Beginners

PINK & GOLD: How Colors Reveal Deltarune's Ending
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PINK & GOLD: How Colors Reveal Deltarune's Ending

MIT Just Revealed the AI Bubble's Fatal Flaw
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MIT Just Revealed the AI Bubble's Fatal Flaw