More Procedural Modeling with Scene Nodes (4/5) – Create with Maxon
🚨 DOWNLOAD FREE PROJECT FILES HERE! 🚨 ➡️ https://maxonvfx.com/49Lieh2 More Procedural Modeling with Scene Nodes (4/5) – Create with Maxon In the fourth livestream of our “Unlocking Nodes Magic in Cinema 4D” series, Cinema 4D Master Trainers Noseman and Jonas Pilz are going to show how you can create procedural setups using the Scene Nodes system in Cinema 4D. You will also learn how to use the Loop Carried Value node, and how it can be used to create geometry and splines as well as how you can create your own database and save your assets in there. 00:00:00 Waiting Loop 00:00:51 Welcome 00:01:51 Housekeeping 00:03:59 Scene Nodes - Magic- Text Sculpting 00:05:48 __ Project introduction, walk through 00:07:17 __ Create a base mesh for the Node set-up 00:08:10 __ Nodes Modifier [1], Tip - Geo connect 00:09:05 __ Node - Random Selection [1], from Input 00:09:14 __ Node - Split, Geometry, Remainder 00:10:11 __ Node - Select [1], Selection String -All 00:10:41 __ Node - Extrude [1], Use Island, Create Caps 00:11:52 __ Node - Inset 00:12:23 __ Node - Extrude [2], Node - Select [2], All 00:14:09 __ Node - Chamfer 00:15:14 __ Remainder Polygons next 00:15:28 __ Node - Select [3], copy part of the Node chain 00:16:28 __ Node - Subdivide [1], Smooth 00:17:04 __ Tip, Node - Remove Non-Manifold 00:18:12 __ Node - Connect 00:18:39 __ Node - Store Selections, Selections for Materials 00:19:35 __ Adding Parameter, Input - Nodes Modifier [2] 00:21:17 Tip - Control - Shift Drag, Nodes copy with connection 00:22:01 Q - More Node - Selections options [1], Rows, etc. 00:22:37 Q - Avoid Crash or Freeze if messing up nodes 00:24:15 Scene Nodes - Knurled Surfaces, Quick Tip 48 00:24:57 __ Preview, Example 00:25:30 __ The scope of this segment, the basic idea 00:25:40 __ How it works manually 00:29:08 __ Nodes Modifier [3] 00:29:38 __ Node - Transfer Selection, Polygon to Edge 00:30:03 __ Node - Shrink Selection, Node - Grow Selection 00:30:35 __ Node - Poke Polygon [1], Knurl prep 00:30:57 __ Node - Dissolve, Edges Mode 00:31:06 __ Problem-solving strategy, Use Edge Selection 00:34:03 __ Adaptable usefulness 00:34:29 __ Node - Poke Polygons [2], Knurl spikes 00:34:51 __ Node - Switch [1], Set inputs 00:36:32 __ Example Capsule 00:38:32 Q - Why growing then shrinking 00:42:28 Scene Nodes - Recursive Subdivision 00:42:35 __ Walk through the example 00:43:58 __ Nodes Modifier added to a cube 00:44:35 __ Node - Random Selection [2] 00:44:43 __ Node - Subdivide [2] 00:44:56 __ Demo - Control Shift Drag, duplications 00:45:34 __ Node - Loop Carried Value [1], add Nodes inside 00:47:47 __ Node - Range 00:48:47 __ Using Count of Range for the next step 00:50:09 __ Setting Inputs to Node - Loop Carried Value [2] 00:50:59 __ Node - Compare, affect Chance 00:51:54 __ Node - Switch Node [2] 00:53:50 __ Set Inputs, Seed, Chance 1 - 2 00:55:45 __ Creating Selections for each Iteration 00:56:05 __ Store Selection 00:56:54 __ Setting End Range input 00:57:18 __ Interface adjustments, Resource Editor - Asset 00:59:30 __ Debugging session [1], solved after Question block. 01:03:11 Q - More Node - Selections options [2], Rows, etc. 01:03:51 Q -- What defines a Polygon Loop, Selection variations 01:10:21 __ Debugging session [2], Limit last change to be lower 01:12:40 __ Save as Asset, Data Base 01:16:50 __ What appears on your drive 01:17:25 __ Modifier Capsule creation 01:19:46 __ Add Icon to Capsule 01:20:59 __ Update Asset 01:22:47 __ Some notes about the Asset Browser 01:25:36 Part five, Feb 10th 01:26:37 Q - The cylinder was editable, is that required 01:27:12 Q - Move the new asset to a different object 01:28:52 Q - Can one go to 100 percent 01:29:21 Q - Code options possible in future 01:30:03 Thank you and Bye

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