Interactive Storytelling & Game Design

Web developer and game designer Chris Klimas talks about the roots of the interactive text-based storytelling tool #Twine, and the potentials of nonlinear and multilinear storytelling in game design, fiction, poetry, and more. In 2009, Klimas created Twine, and continues to lead the project. Over the last two decades, he’s also created parser-based interactive fiction, choice-based narrative games, and story-centered games in other genres. This event was part of Fall for the Book's 2024 Mini Fest, held at George Mason University in Fairfax, Virginia. For more information about Fall for the Book, visit: https://fallforthebook.org/ ------------ #Twine #gamedesign #gamedev #IF #interactivestorytelling #interactivefiction Links in video: https://twinery.org https://chrisklimas.com https://nightmaremode.thegamerstrust.... https://birdland.camp/ https://xrafstar.monster/games/twine/... https://w.itch.io/end-of-the-world http://stories.amcorbin.com/silver.html https://www.firewatchgame.com/ https://www.3minute.games/

Narrative Sorcery: Coherent Storytelling in an Open World
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Narrative Sorcery: Coherent Storytelling in an Open World

The Professor Who Taught People How To Think (1962)
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The Professor Who Taught People How To Think (1962)

The World's Most Important Machine
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The World's Most Important Machine

The past, present, and future of Interactive fiction
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The past, present, and future of Interactive fiction

Intervention in the Creation of Nonhuman Narratives – Leonardo LASER Talks Bergen
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Intervention in the Creation of Nonhuman Narratives – Leonardo LASER Talks Bergen

Environmental Narrative: Telling Stories in Spaces Without Saying Anything Aloud
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Environmental Narrative: Telling Stories in Spaces Without Saying Anything Aloud

Billionaire's WARNING: I'm SELLING. The Crash Is Already Here!
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Billionaire's WARNING: I'm SELLING. The Crash Is Already Here!

The 100 Games That Taught Me Game Design
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The 100 Games That Taught Me Game Design

God Says:"MY CHILD, I NEED TO SEE YOU URGENTLY!"/God Message Now/God Message
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God Says:"MY CHILD, I NEED TO SEE YOU URGENTLY!"/God Message Now/God Message

Creator of C++: Bell Labs, Negative Overhead Abstraction, Mistakes | Bjarne Stroustrup
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Creator of C++: Bell Labs, Negative Overhead Abstraction, Mistakes | Bjarne Stroustrup

Game Design Theory: A Guided Tour
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Game Design Theory: A Guided Tour

I tried Nelson’s 9 Steps for Story Writing (and it's brilliant)
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I tried Nelson’s 9 Steps for Story Writing (and it's brilliant)

ساعة من السكينة مع القرآن❤️😌 | تلاوة هادئة للنوم والاسترخاء🕊️🎧 | Deep Tranquility
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ساعة من السكينة مع القرآن❤️😌 | تلاوة هادئة للنوم والاسترخاء🕊️🎧 | Deep Tranquility

How to Become a Narrative Designer
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How to Become a Narrative Designer

Gaming Culture: What ever happened with Text Adventure Games ? (Interactive Fiction)
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Gaming Culture: What ever happened with Text Adventure Games ? (Interactive Fiction)

ART SCREENSAVER FOR YOUR TV | NO MUSIC | 2Hour | Abstract neutral art
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ART SCREENSAVER FOR YOUR TV | NO MUSIC | 2Hour | Abstract neutral art

What do tech pioneers think about the AI revolution? - The Engineers, BBC World Service
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What do tech pioneers think about the AI revolution? - The Engineers, BBC World Service

The Story of C++: The World's Most Consequential Programming Language | The Official Story
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The Story of C++: The World's Most Consequential Programming Language | The Official Story

God Says:"DON’T IGNORE THIS IMPORTANT LETTER I SENT YOU"/God Message Now/God Message
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God Says:"DON’T IGNORE THIS IMPORTANT LETTER I SENT YOU"/God Message Now/God Message

Interactive Storytelling - Intro to Twine
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Interactive Storytelling - Intro to Twine