Behavior Tree Basics for Simple Enemy Patrol in Unreal Engine
In this first episode of the Advanced AI Behavior System series, we start building a cleaner enemy AI setup in Unreal Engine using Behavior Tree logic. This video continues from the previous Enemy AI series on my channel, where we created a simpler Blueprint based enemy system. In this episode, we duplicate the old enemy Blueprint, clean up the old behavior logic, create a new AI Controller, create a Behavior Tree and Blackboard asset, and build a basic patrol system using a custom Behavior Tree task. You will learn how to connect an enemy character to a new AI Controller, run a Behavior Tree from that controller, create a custom Behavior Tree task, move the enemy to a random reachable point, and control the patrol flow using a Sequence and Wait task. This is the foundation episode for the full Advanced AI Behavior System series. In the next episodes, we will expand this setup with chasing, player detection, hearing perception, Blackboard logic, Environment Query System, armed enemy movement, taking cover, player down behavior, and enemy shooting logic. If you are completely new to Unreal Engine AI, you can watch my previous Enemy AI series first. But if you already understand the basics of Unreal Engine and want to build a cleaner AI system, this series can also stand on its own. What you will learn in this video: Create a clean advanced enemy AI setup Duplicate and prepare the old enemy Blueprint Create and assign a new AI Controller Run a Behavior Tree from the AI Controller Create a custom Behavior Tree task Move the enemy to a random reachable patrol location Use Sequence and Wait nodes inside a Behavior Tree Build a simple patrol loop as the foundation for future AI behavior Advanced AI Behavior System Series: This series will cover Behavior Trees, Blackboard, AI Perception, chasing, hearing, EQS, armed movement, cover behavior, player down logic, and enemy shooting. https://rambod.net/tutorial/ue5-behav... Chapters: 00:00 Intro 00:55 Creating a Clean Advanced Enemy AI Setup 05:38 Connecting the AI Controller and Creating Patrol Logic 12:42 Testing the Behavior Tree Patrol If this video helped you, make sure to like, subscribe, and join the channel as a member if you want to support more Unreal Engine tutorials. #UnrealEngine #UnrealEngineAI #BehaviorTree #EnemyAI #GameDevelopment #UE5

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