KOF '98 UM - Kasumi Todoh: Move List + Story(Description Box Text)
A video breakdown showcasing Kasumi Todoh's moveset from The King of Fighters 98: Ultimate Match Final Edition. This description box also covers her Bio as well as her story during KOF '96. ▽MOVES LEGEND & CHARACTER STORY BELOW!!!▽ How to Play: • KOF '98: How to play! (Edited + Updates in... Intro: • KOF '98 UM: Intro + Orochi Saga Story Expl... ••••••••••••••••••••••••••••••••••••••••••••• STORY: Biography: "Kasumi grew up learning the Todoh school of Aikido and Kobujutsu, taught to her by her father. As her family's sole heir, she does all she can to stand up for the Todoh way. When Ryuhaku stayed at Southtown to settle an old score with a man named Takuma Sakazaki, Kasumi remained in her house, waiting for her father's return. A couple of months later, she got some bad news: Ryuhaku had been defeated by Ryo Sakazaki, Takuma's son and hasn't been seen since. She decided to fight Ryo and anybody else in order to avenge her father. Unfortunately enough, her mother, Mizuho, did not like that idea. Eventually, she makes peace with him, and returns to Japan with her mother." KOF 'Orochi Saga' Story: "In the 1996 tournament, Kasumi is referred to the event by King. She greets and tests her other teammate, Mai Shiranui, through a short martial arts scuffle. Overjoyed to participate in a grand event with worthy teammates, she becomes a member of the Womens Team." This article uses material from the "Kasumi Todoh"(http://snk.wikia.com/wiki/Kasumi_Todoh) article on the SNK wiki(http://snk.wikia.com) at Wikia(http://www.wikia.com/Wikia) and is licensed under the Creative Commons Attribution-Share Alike License(http://creativecommons.org/licenses/b.... ••••••••••••••••••••••••••••••••••••••••••••• LEGEND (The moves are done with the character facing right. If the character is facing left, they are done in reverse): 1. Movement Directions ↖ - upback (Jumping Back) ↑ - up (Jumping Upwards) ↗ - upforward (Jumping Forward) ← - back (Walking Back) N - neutral (Standing) → - forward (Walking Forward) ↙ - downback (Crouching Back*) ↓ - down (Crouching) ↘ - downforward (Crouching Forward*) - there is no particular animation. 2. Attack Buttons LP - (Light Punch) * also named (Weak Punch) SP - (Strong Punch) * also named (Heavy Punch) LK - (Light Kick) * also named (Weak Kick) SK - (Strong Kick) * also named (Heavy Kick) P - any Punch button K - any Kick button 3. Motions ↓ ↘ → - Press Down to Forward in a quick motion. → ↓ ↘ - Press Forward to Down to DownForward in a quick motion. Easier done by pressing Forward to Down to Forward fast. ↓ ↙ ← - Press Down to Back in a quick motion. → ↘ ↓ ↙ ← → - Press Forward to Down to Back to Forward in a quick motion. ← ↙ ↓ ↘ → - Press Back to Down to Forward in a quick motion. NOTE 1: For Special Moves to work you must do the motion first then press the last movement direction plus the attack button at the same time. Example - Kasane Ate: do this first (↓ ↘) then press at the same time → + P. The same goes for all other Special or Super Moves. ↓ ↘ → x2 (x2 means repeat) - Press Down to Forward then again Down to Forward in a fast motion. Example - Cho Kasane Ate: ↓ ↘ → x2 + P. (↓ ↘ → ↓ ↘ → + any Punch button) ••••••••••••••••••••••••••••••••••••••••••••• If you enjoy my videos please Subscribe for more➣ http://bit.ly/1rovoF7 Leaving a Like and a Comment is also very appreciated! This exhibition serves as an educational video guide on how to play The King of Fighters 1998: Unlimited Match Final Edition. The King of Fighters Franchise is owned by SNK Corporation, all rights reserved.

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