3ds Max Rigging: Flexi-Line (Squash, Stretch & Twist) | Lesson 1 (Part 2)
This is the key lesson where we bring our Flexi-Line to life. While Part 1 was the foundation, this video focuses on the most essential features: automated Squash & Stretch and advanced Twist deformation. If you want to create expressive, cartyony characters with professional-grade flexibility, this tutorial covers everything you need. 🔗 Download Character + Full Project Asset Pack:   / miotoon  What we’ll cover in this lesson: ✅ Automating Twist: Writing Float Expressions for smooth and balanced rotation. ✅ Implementing Squash & Stretch: Using ExposeTM and Expressions for automatic scaling. ✅ Mastering LookAt Constraints: Proper Up-Vector setup for stable orientation. ✅ Creating Animator UI: Adding an Attribute Holder and On/Off switches. ✅ Finalizing the Rig: Transferring logic to bones for a production-ready system. Timestamps: 00:00 Introduction & Lesson Overview 00:26 Setting up UpVct points & Naming conventions 05:31 LookAt Constraint & Upnode Control setup 08:27 Wiring Vct Controls via Wire Parameters 09:28 Distributing Twist with Float Expressions 14:12 Locking Transformations via Link Info 15:08 Setting up the Squash effect 16:04 Working with ExposeTM for distance calculation 16:55 Assigning Float Expression Controller 23:03 Creating an On/Off Switch (Attribute Holder) 25:32 Breakdown: Float Expression Logic & Math 29:38 Final Bone Setup: Converting Drivers to Bones 34:58 Next Lesson Announcement: Character Torso Rigging If you found this tutorial helpful, please LIKE, SUBSCRIBE, and hit the bell icon to not miss the next series on Torso Rigging! #3dsMax #Rigging #Animation #CharacterRigging #FlexiLine #SquashAndStretch #TwistRig #3DAnimation #Tutorial #VFX #TechnicalArt

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