Maya Bifrost Tutorial - Raycast position and normal orientation
Hey there, fellow 3D artists! This update is an enhanced version of the previous raycast tutorial. In this one, you'll dive into how the locator determines its orientation at the raycast position, all based on the normal of the ground geometry. **UPDATE To get the correct rotation value, an experienced rigger and a friend of mine, François Chancrin, gave me the answer. Instead of multiplying by 60 you need to convert radians to degree with the radians_to_degrees node. The scene file have been updated with this modification. Enjoy! Download link: https://www.studiosrenart.com/post/ra...

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