[Resident Evil Revelations] Ultimate Run. All Enemies, Secrets, Items. Inferno. New Game. No Damage.
All Secrets, Handprints, Items, Documents, Cutscenes, Lines, Points of Interest. All possible Enemies spawned and killed. All Enemy Types are scanned. New Game, no DLC weapons. Also S rank, but who cares.. No commentaries, except long descriptions. As usual, there are few exceptions. Items: In main campaign stages I do not pick up few herbs, since I can’t have more than 5 on me and can’t use or drop any. In chapters without ammo continuity I could not pick up some ammo - had full case. But I still visited every spot. In 9-1 I didn’t pick up any Rocket Launchers (out of 5), and in 11-1 I only picked up 1 (could spawn at least 5). Wanted to use other weapons instead. Documents, cutscenes and lines: Plane crash, Veltro airport building and 3rd floor of Terragrigia building repeat in 2 chapters each - 2/5, 5/9 and 3/11 respectively. Those areas share same documents, and I checked those only my first time around. I did skip recap cutscenes between chapters and some lines - either repetitive ones, or obvious observations that make me go too far out of the way, or breaking pace. Will list those lines separately. One thing I decided not to do from the start - 100% accuracy. That would make run radically harder, but not that much better. Still, in every normal stage, I had it above 90%. This game has exceptionally twitchy enemies, hitboxes are not precise, plus my partner may add randomness to the fight. Finally - It’s possible to kill every enemy even with accuracy below 50%. There is enough ammo for that, and there are always tricks, like piercing shots, using knife and melee etc. Main campaign chapters with ammo continuity: 1-1, 1-3, 2-2, 3-2, 4, 5-2, 6-2, 7-1, 7-2, 8-1 - Jill and Parker, then 8-3, 9-2, 10-2, 11-1, 12-1, 12-2 - Jill and Chris. 10-1 - Parker alone. Same ammo cases as Jill, but his own ammo. Able to collect ammo that was left by Jill in previous episodes. Additional chapters with their own ammo continuity: 5-1, 5-3, 9-1 - Keith and Quint part. Additional chapters that have no ammo continuity: 1-2 - Jill and Parker. 2-1, 6-1, 8-2 - Chris and Jessica. 3-1, 11-2 - Parker and Jessica. List of cuts: no cuts: 1-2, 2-2, 3-1, 5-1, 5-3, 6-1, 7-2, 8-1, 8-2, 8-3, 9-1, 10-1, 10-2, 11-1, 11-2, 12-1, 12-2. 1-1 before finding body in the ducts. 1-3 after finding key and going upstairs. 2-1 - at the mine's entrance. 2-1 - before Chris falls down. 3-2 - before Scagdead. 4 - between Café and Kitchen - that way I don’t have to restart whole stage to drop 2/2 ammo - and not herbs - from Anchor room’s secrets. 4 - before Rachael. 5-2 - in control room, to separate part on top and the bilge. 6-2 - after getting out of the bilge 6-2 - observation deck, right before the boss. 7-1 - before Rachael. 9-2 - before last fight (to spawn and loot 2 boxes). Full list of enemies is 15k symbols, full list of skipped lines is 12k symbols. Harsh. There are lots of notes for each individual chapters - for those you may want to check descriptions of my videos of single episodes. Same for full lists of enemies for each chapter, time codes, Weapons and Ammo Cases. Also, if you want my explanation on bosses’ and other enemies’ attacks and weaknesses, check out my older videos, where I kill all enemies with a Knife on Normal difficulty. Everything from there can be applied to this run, with one small change - enemies on Inferno are faster. Time codes for Handprints are in pinned comment below. Time codes: 00:00:00 - 1-1 (Jill & Parker) 00:16:23 - 1-2 (Jill & Parker) 00:30:26 - 1-3 (Jill & Parker) 00:46:47 - 2-1 (Chris & Jessica) 00:59:44 - 2-2 (Jill & Parker) 01:21:50 - 3-1 (Parker & Jessica) 01:41:19 - 3-2 (Jill & Parker) 02:36:40 - 4 (Jill & Parker) 03:17:09 - 5-1 (Keith & Quint) 03:24:21 - 5-2 (Jill & Parker) 04:00:32 - 5-3 (Keith & Quint) 04:07:31 - 6-1 (Chris & Jessica) 04:22:30 - 6-2 (Jill & Parker) 04:51:19 - 7-1 (Jill & Parker) 05:08:27 - 7-2 (Jill & Parker) 05:17:00 - 8-1 (Jill & Parker) 05:28:28 - 8-2 (Chris & Jessica) 05:34:18 - 8-3 (Jill & Chris) 05:47:01 - 9-1 (Keith & Quint) 05:58:36 - 9-2 (Jill & Chris) 06:14:14 - 10-1 (Parker) 06:30:02 - 10-2 (Jill & Chris) 06:42:44 - 11-1 (Jill & Chris, Heli) 06:50:26 - 11-2 (Parker & Jessica) 07:11:27 - 12-1 (Jill & Chris) 07:29:09 - 12-2 (Jill & Chris) 07:43:36 - Extra Cutscene and Results. There was one small mistake in my route - at the end of 3-2 I should’ve taken guaranteed 15SR from secret at the promenade on my way back to main hall. That forced me to lose time, going there first in episode 4, to be able to manipulate random drops around main hall. There is also list of lines, that I could get, but did not for several reasons - if you want to check those out, see here: https://docs.google.com/document/d/e/...
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