Games That Don’t Care About You Are More Fun
Modern games are obsessed with comfort — and that might be why they stopped being fun. Elden Ring and Kingdom Come Deliverance prove that frustration, confusion, and struggle can be way more rewarding. Somewhere along the way, fun became comfort. Modern games guide you everywhere, reward you constantly, and make sure you never feel lost, weak, or uncomfortable. And yet… many of them feel strangely empty. In this video, I explore why games that don’t care about the player often end up being more fun — using Elden Ring and Kingdom Come: Deliverance as key examples. These games: Strip you of power Refuse to explain themselves Let you fail, wander, and struggle And still deliver some of the most memorable experiences in gaming So is frustration bad design? Or did we misunderstand what fun actually is? This isn’t a rant about “modern games being bad.” It’s about why comfort replaced challenge — and what we lost because of it. Let me know what fun means to you in the comments. #kingdomcomedeliverance2 #kingdomcomedeliverance #eldenring #gaming #soulslike

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