Cluefinders 4th Grade Adventures: The Puzzle of the Pyramid Full Gameplay
✦ DISCORD: / discord Cluefinders 4th Grade Adventures: The Puzzle of the Pyramid Full Gameplay All Cluefinders Games: • ✰All Cluefinders Games✰ Follow my channel and social media to watch my live streams and stay updated on my adventures! Twitch: / lilbumblebear Twitter: / lilbumblebear Instagram: / lilbumblebear TIMESTAMPS 0:00 - Intro 5:54 Cheap Jeeps 9:39 Cairo's Best Coffee 12:14 Gorgeous Fabric 15:44 Set in Stone 18:44 World Exports 21:59 Old man 23:09 Same stuff 1:05:00 Shape Puzzle 1:07:05 Floats and Boats 1:08:00 New Area 1:11:00 Map Mice 1:13:30 Artiste Mouse 1:18:45 Rolling Stone Builders 1:20:30 Columns 'R' Us 1:25:35 Same Stuff 2:25:48 Crocodile Bridge 2:31:10 New Area 2:33:15 The rest of the game puzzles Characters Joni Savage Santiago Rivera Leslie Clark Owen Lam LapTrap In The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid, the ClueFinders are on an adventure in Egypt with Professor Botch, Alistair Loveless, and their dog, Socrates. There, at a dig site, they uncover the tomb of Peribsen, a king from the second dynasty. Joni finds a mysterious ring and tries it on her finger, but it magically latches stuck on to her finger. Later that night, Alistair Loveless and his goons, kidnap Professor Botch and steal several valuable relics. Loveless intends to unleash Set, the Egyptian God of Evil and Chaos. The ClueFinders are left to recover the relics, rescue Professor Botch and prevent Loveless and Set from wreaking havoc. The ClueFinders is an educational software series aimed at children from age 8-12 that features a group of mystery-solving teens. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students. The series has received praise for its balance of education and entertainment, resulting in numerous awards won. ClueFinders was conceived as a continuation of the Reader Rabbit series, appealing to the older 3rd-6th grade levels. The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in 1998 and most of the subsequent games were released within the next two years. The ClueFinders 4th Grade Adventures was announced on July 13, 1998. Later that year, The Learning Company used ClueFinders 4th Grade Adventures as the prototype for Internet Applet technology that allowed users to download supplementary activities from the ClueFinders website. Six games were released across 1998–1999, while 2000 and 2001 each saw one new ClueFinders game. These releases were followed by noneducational bonus discs. ClueFinders held a writing competition in 2001. Sponsored by The Learning Company, the competition was open to 3rd-6th grade classrooms in the United States. The winning essay, a new adventure for the ClueFinders crew, won its writer an iMac. In 1998, The Learning Company was acquired by Mattel for $3.7 billion. The following year, Mattel sold off their The Learning Company assets to Gores Technology Group.2000's The ClueFinders 4th Grade Adventures was the first to include the A.D.A.P.T technology, which allowed teachers and parents to monitor the player's progress, and included auto-adjustable levels based on the player's ability. In the year 2000, Mattel Interactive hired professional writers Jill Gorey and Barbara Herndon had designed a concept for a TV series, however, the franchise never made its way to television. The ClueFinders Reading Adventures was discontinued in 2000.

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