2026 06 01 14 16 39

In this video, I show you how to place decalroads automatically with my tool. And yes, we have a feature to autogenerate basecolor textures for the terrain! Using the latest version of my BeamNG mapping tools, you can turn real-world locations into playable maps in just a few simple steps. All you need is a GeoTIFF file with elevation data for the location of your choice. The tool automatically uses OpenStreetMap (OSM) data to add accurate road layouts to your map and smoothly blends them into the terrain. Additional OSM data such as land use and buildings can also be imported and used as terrain materials. This video is a followup of    • BeamNG: make your own real life map in hal...   I made a fresh testmap of france with my actual version. So you can see if you like the quality of the tool. See and download: https://www.beamng.com/threads/france... --- Enjoying my mods? A small donation is always appreciated and helps support future projects: https://ko-fi.com/saschakleinwachter --- 🔧 Downloads & Links BeamNG Mapping Tools: https://github.com/alexkleinwaechter/... Load and Save Mastersplines Mod: https://www.beamng.com/threads/experi... Forum Thread: https://www.beamng.com/threads/beamng... --- 🌍 Where to Get Elevation Data (GeoTIFF) General elevation data: https://mapng.com/ Switzerland example (swissALTI3D): https://www.swisstopo.admin.ch/en/hei... Search for regional DEM data: https://www.opendem.info/opendemsearc... --- ⏱ Chapters 00:00 Intro & Recap 02:44 Decalroad generation 24:18 How to bridge gaps 30:00 Basecolor generation --- #BeamNG #MapMaking #BeamNGDrive #MappingTools