I Learned 3D Modeling to Bring Anime Illustration to Life

In this video, I went through my journey of learning modeling in ZBrush, animation in Cinema4D and Redshift in order to bring 2D anime illustration to life. Most of the process I showed can be done in Blender, the main difference will be the renderer. Mika Pikazo tweeted this!   / 1665343326365659138   Illustration Reference: 🎨 'Fly Me To The Moon' by Mika Pikazo: https://www.pixiv.net/en/artworks/103... Artists Mentioned: 🎨 Mika Pikazo:   / mikapikazo   🎨 Matthieu Braccini:   / matthieubraccini   🎨 Sakaki Kaoru:   / sakaki_kaoru   🎨 SUKIMA SANGYO:    / @sukimasangyo   📁 Files: https://drive.google.com/drive/folder... ZBrush Resources: ✏️ Sakaki Kaoru's Brushes: https://sakaki-kaoru.gumroad.com/ 💻 I followed this playlist while modeling:    • Chapter3-1 Mannequinのカスタマイズ(書籍 ZBrushフィギュア...   Awesome C4D Tutorials: 💻 Marc Urtasun IK Rig:    • C4D Quicktip - Dynamic Leaves.   💻 New Plastic IK Rig:    • Cinema 4D Tutorial - Rigging & Animating a...   Chapters: 00:00 Intro 00:40 Breakdown 01:42 Modeling 05:40 Composition 07:30 Animation 11:24 Texturing 13:58 Final Outcome My editing files: https://tppo.gumroad.com/ Any questions? feel free to message me: 🤔   / _tppo