Banjo-Tooie Review & Analysis (Part 1 of 4)

Part 1 of my review and in-depth analysis of Banjo-Tooie for the Nintendo 64. Part 2:    • Banjo-Tooie Review & Analysis (Part 2 of 4)   Part 3:    • Banjo-Tooie Review & Analysis (Part 3 of 4)   Part 4:    • Banjo-Tooie Review & Analysis (Part 4 of 4)   Twitter:   / veegie_   This certainly took a little longer than I'd have liked, but I'm happy with the outcome. A few more credits this time around. Thanks go out to the following people: -Kit Sovereign (  / kitsovereign  ) for helping once again with the music analysis. -Collin Boots (https://github.com/cboots/) for the WebGL shader I used to create the surface waves example (https://github.com/cboots/WebGL-Waves...) -/u/ThalVerscholen on Reddit for the Ultimate MLG Starter Pack (https://redd.it/2o87hj) -Banjo-Tooie speedrunner Pjii (  / pjii  ) for the 100% Banjo-Tooie speedrun route (http://goo.gl/hzNr5e) -SiIvagunner (   / @siivagunner  ) for sustaining my unending need for high-quality video game rips. -My good friend Kyle, for drawing and touching up the Terrydactyland concept art and map. -Basically everyone I've spoken to about this project, for your patience and support in the mind-boggling 16 months it's taken to finish this. Special thanks once again to MatthewMatosis (   / matthewmatosis  ) for convincing me that long-form, dry, mostly-humourless reviews actually have a place on YouTube.