Banjo-Tooie Review & Analysis (Part 1 of 4)
Part 1 of my review and in-depth analysis of Banjo-Tooie for the Nintendo 64. Part 2: • Banjo-Tooie Review & Analysis (Part 2 of 4) Part 3: • Banjo-Tooie Review & Analysis (Part 3 of 4) Part 4: • Banjo-Tooie Review & Analysis (Part 4 of 4) Twitter: / veegie_ This certainly took a little longer than I'd have liked, but I'm happy with the outcome. A few more credits this time around. Thanks go out to the following people: -Kit Sovereign ( / kitsovereign ) for helping once again with the music analysis. -Collin Boots (https://github.com/cboots/) for the WebGL shader I used to create the surface waves example (https://github.com/cboots/WebGL-Waves...) -/u/ThalVerscholen on Reddit for the Ultimate MLG Starter Pack (https://redd.it/2o87hj) -Banjo-Tooie speedrunner Pjii ( / pjii ) for the 100% Banjo-Tooie speedrun route (http://goo.gl/hzNr5e) -SiIvagunner ( / @siivagunner ) for sustaining my unending need for high-quality video game rips. -My good friend Kyle, for drawing and touching up the Terrydactyland concept art and map. -Basically everyone I've spoken to about this project, for your patience and support in the mind-boggling 16 months it's taken to finish this. Special thanks once again to MatthewMatosis ( / matthewmatosis ) for convincing me that long-form, dry, mostly-humourless reviews actually have a place on YouTube.

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