Volumetric Audio with MetaSounds Emitters

Need an ambient effect that's spatialized at a distance, but 2d up close? Looking for some basic blueprinting rather than headbutting a friendly programmer you know? Want to do all this without introducing some ugly Tick() function on every frame? We'll cover some blueprinting, attenuation settings for spatialization changes over distance, and sticking components to your player on collisions, rather than running a Tick update loop!