A Hands off fishing trawler for thalassophobes! The Anglerfish MK2!
"ArtyomKlaus Industries, commissioned by the Coalition following a great population boom and subsequent Food shortage. Several iterations of the customized CML ships were trialled, before an entirely new submarine was designed. The new Anglerfish Mk2 would be the solution to the starving population of Europa. Equipped with a harvesting Maw, rear mounted carcass retrieval, in facility freezers, abattoir, and even a pickling module. Its not glorious work, but someone's gotta feed Europa." ===================================================================================== Angler mk2 stats Transport Tier 2 Price: 15,000mks (Lower price thanks to Coalition commission) Dimensions 72x24m Recomended Crew size: 6-10 Max speed without afterburners: 20km Max speed with afterburners forward: 41km Max Descent: 12.5km Max Descent with both Harvest tanks full: 21km Max Descent with both harvest tanks full and maw open: 23km Max Ascent with maw closed and Harvest tanks closed: 19km Max Ascent with maw closed and 1 Harvest tank open: 9km Max Ascent with both Harvest tanks open: Cannot Ascend! Will sink at about 10km. Max Ascent with maw open and both Harvest tanks closed: 12km Cargo capacity: x2 Railgun Shelf Racks x24 shelves x33 Ammunition shelves x1 Freezer for monster parts x4 Armoury cabinets x1 Dedicated storage for each manufacturing module x4 Small containers for genetic material in the medbay x5 Small cabinets inside cargo boxes scattered throughout the ship x? loose vents x1 large dedicated Diving gear cabinet x1 Fuel rod cabinet x1 general storage cabinet Manufacturing: Fabricator Deconstructor Research Medical Fabricator Armaments: x2 Top mounted Flak cannons x1 Bottom mounted coilgun x2 high range high voltage discharge coils on the Lure x2 High voltage internal discharge coils inside the maw for slaughter Special features x1 Afterburners in the rear of the sub allow the captain to toggle a great surge of speed for around 5 seconds, useful for catching encomming creatures in the maw or mobility when mastered. Works on a toggle so the captain must close the afterburner when not in use or it will continuously push the sub and drain power until it burns itself out and breaks. x1 Pair of Harvesting trawls along the spine of the submarine that can be individually toggled by the buttons in the airlock, or by the helm to catch sinking monster corpses. The submarine is capable of lifting itself very slowly even if one is completely full of water. To drain them, the harvest hatch must be closed, and the internal door between harvest and the airlock must be opened allowing the water to flow into the center and drain. x1 front mounted Harvesting maw with a catching grill on the bottom to catch near misses. when open will suck dead and living things in, most creatures can swim out if they manage to wiggle just right, so closing the maw once you catch your quarry is important. The water flow will direct corpses and stunned monsters towards ithe internal coils, which can be used to kill or stun creatures for slaughter with handheld weapons. Can contain upto the size of a moloch (barely) with 'Let them in' mods. x1 Dispsal hatch in the abattoir, used to dump corpses out of the harvest and maw once they are processed. Be sure not to leave it open as the bots and players can slip off the ladder and fall straight out of the submarine if the submarine is jolted or they take damage. An alarm is there to remind the crew to close it. You have been warned. ======================================================================================= The Submarine has been vigorously tested with bots and should be 100% bot compatible. The bots are unable to enter the maw via the abbetoir unless the door inside is toggled by the captain or a human in front of the door. This is by design so they don't rush into melee with creatures you've trapped in there. Bots set to attack intruders will drop down the ladder from Observation into the maw and start shooting at them from the platform or dive into melee if the bots have a melee or just feel extra stupid that day. If you discover any problems with the submarine, especially bot behaviour, drop a comment below and get in touch. If you are interested, I have a ko-fi if you'd like to support me or make a request! https://ko-fi.com/paladin_uztantine

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