Trying the Harvester of sorrow against werewoo and scarecroo (Dead Frontier Halloween event 2021)

This video is just for fun, while using the harvester of sorrow. This melee is good but i think it should be buff cause it has the same stat as the bloody machete. Beside that, theres lot of better one in the market. well, hope you enjoy the video guys thank you for subscribing. DF1: SCOURGE OF THE SCARECROW Starting early on Saturday October 23rd and continuing until Sunday November 7th you will be able to: Take on a brand new Scarecrow boss and it's diseased minions Follow the clues and unlock a special reward in our daily scavenger hunt! Craft a brand new Halloween themed weapon with unique game mechanics Craft three new pieces of clothing Get a massive +200% EXP, More Loot Spots, +100% Weapon/Armour Loot AND +100% Ammo/Cash for the entire 16 days! Grab a new Limited Edition weapon and implant from the credit shop The scavenger hunt runs from the 23rd until the 30th and begins at 6:00PM UTC each day in our Discord (  / discord  . The first person to solve the clue and find the Golden Pumpkin wins 1,000 credits and an engraved trophy. Note that even if you are unable to be online at this time you can still get the pumkin later in the day (until next reset). You will need to collect at least 5 Golden Pumpkins to craft the special reward. Any spare Golden Pumpkins can be used to craft smaller rewards. Be sure to check the df1-announcements channel for further details closer to the day. Miss it at your peril! Dead Frontier is a free, web-based MMORPG (Massive Multiplayer Online Role Playing Game) that is operated by Creaky Corpse. Neil Yates is the creator and developer of the game as well as an active player with his in-game character known as AdminPwn . Dead Frontier was released for open beta on April 21, 2008 and currently has over 12,000,000 registered users with several new accounts being created every day. Dead Frontier offers both free and subscription content; subscription being entirely optional. Being free-to-play and available on a web browser, the game’s creator is expecting it to grow rapidly into a popular MMORPG. Currently, Dead Frontier can be played through a 3D version. Developmental work is announced through the main page of the Dead Frontier Wiki or, primarily, through the development blog . The 3D version allows for all players to be playing in just one game room. Dead Frontier minigame demos were released in the latter part of 2007 to introduce the background story and the general gameplay of an upcoming Dead Frontier MMO. On the 21st of April 2008, the game was released to the public as a beta version. Multiplayer mode and PvP Combat were released on the 15th of July 2008, allowing players to team up and play the game or fight against each other. A player-run market system was created on the 1st of October 2008 to facilitate trading among players. Named the Dead Frontier Mega Mall, it was popular among players who used it frequently as it was the only proper system for trading at that time. The barricading system, used to secure buildings and prevent more zombies from entering, was released on the 26th of January 2009. It allowed players to create their personal outposts within the Inner City where they can trade , visit the forums and other activities that could in the main outpost. A new inventory system was released on the 15th of March 2009, along with the ability to conduct private trades. A proper market system was also released, replacing the Dead Frontier Mega Mall. Missions were released on July 19, 2009. They gave specific tasks to players, such as to destroy all infected in an area, for a cash and experience reward. On September 16, 2009, a mini-game was released on many game sites in order to promote Dead Frontier. It was a text-based zombie adventure game titled “Dead Frontier: Outbreak” and was made to raise awareness among the gamers of Dead Frontier. The game was followed by a sequel, “Dead Frontier: Outbreak 2” On September 20, 2010, a 3D computer graphics version of the game was released to every registered player (previously tested by Gold Members), shifting the way players interact with the game, creating new game play strategies and techniques based on new challenges, new zombies and new outposts. As of October 22, 2011, weather has returned to Fairview, creating new environments and themes to fight in. They cycle every Hour between such things as daylight to Thunderstorms. On December 02, 2011, stat boosters were added to the game. Giving the user either +35% Damage Boost, +35% movement speed, +50% experience gain, or even all three at once! On May 26, 2012, Interiors and Barricading for the 3D version of the game were released. On October 18, 2012, Ultra Boost was added which granted players all three boosts for 26 years, level cap was raised from 200 to 220, and more Missions were added bringing 2 missions a day rather than 1.