Katana Zero Makes Mastery Uncomfortable

Katana Zero takes the enjoyment of mastering a game and makes it feel empty. It's a fast, stylish 2D action game where death feels less like failure and more like foresight. As you improve, you start clearing rooms effortlessly. And that's the point. This video looks at how Katana Zero uses its gameplay and story to make mastery uncomfortable on purpose, putting the player in the same headspace as its main character. If that sounds interesting to you, Katana Zero is worth experiencing. I'll see you guys in the next 5.