Gaussian Splatting Handheld 3D Scanner, First Successful Scan with AiScan O1

Gaussian Splatting 3D scanner — and this is what it can actually do in the real world. 🔥https://www.kickstarter.com/projects/... Cliff Baldridge here with SBARTSTV — credentialed media fresh off AWE USA 2026 and heading to SIGGRAPH LA 2026 in July, the world's premier computer graphics expo. Only comes to Los Angeles every few years and we will be there on the ground covering everything live. This is our first successful Gaussian Splatting capture with the AiScan O1 — the world's first handheld 3D scanner with on-device 3D Gaussian Splatting. Built by ChaoXiLi, a multibillion dollar hardware company with over 200 patents in 3D vision and AI processing, ISO 9001 certified manufacturing, and DCASE Challenge Champions four consecutive years running 2022 through 2025. We scanned an animatronic robot — real-world test subject, complex geometry, reflective surfaces, intricate details. And we got a successful Gaussian Splat render on the first attempt with proper distance, proper lighting, and proper WiFi connectivity dialed in. Here is how Gaussian Splatting works on the AiScan O1 and why it matters. Everything else we showed you before — point cloud capture, mesh reconstruction, texture mapping — all happens on-device, completely offline, no PC required. But Gaussian Splatting is different. The 3D Gaussian Splatting processing pipeline offloads to the cloud — specifically to ChaoXiLi's servers in China — but the service is completely free. You capture the scan on the device. You initiate the Gaussian Splatting render. The data goes to their processing pipeline. And approximately twenty minutes later, you get back a fully rendered 3D Gaussian Splat file plus two additional files — a mesh reconstruction file and a complete texture map file. So from one single handheld capture, you get three separate outputs: the Gaussian Splat, the mesh, and the texture. That is the power of this device. Here is the full spec breakdown: ▸ 0.03mm near-field engineering-grade metrological accuracy ▸ Far-field accuracy: 0.1mm ▸ 32GB onboard DDR4 RAM ▸ 512GB onboard storage ▸ 8-core 2.4GHz application processor ▸ On-device 3D Gaussian Splatting processing — offloaded to cloud, free service ▸ Returns three files: Gaussian Splat, mesh reconstruction, texture map ▸ 7-inch 2K resolution AMOLED touchscreen ▸ 770g handheld form factor ▸ Near-field scanning range: 100mm — jewelry, dental, small parts, animatronics ▸ Far-field scanning range: up to 1,000mm — furniture, vehicles, full body ▸ Scan volume: 10×10×10mm up to 4,000×4,000×4,000mm ▸ Scan speed: up to 15 frames per second ▸ 5 scan modes: Universal, 3DGS Lifelike, Low Glossy, Relief, Dark ▸ AI-guided rescanning — flags coverage gaps in real time ▸ Blue-light MEMS structured-light precision ▸ Dual-range camera system — near and far, no lens swapping ▸ WiFi 6 connectivity — required for Gaussian Splatting processing ▸ 25.9Wh battery — approximately 2.5 hours continuous scanning ▸ 65W USB-C fast charging ▸ 200+ patents · ISO 9001 certified · DCASE Champion 4 years running Now here is what we learned from this first successful Gaussian Splatting capture. The key is distance and movement. Gaussian Splatting requires scanning from a minimum of 70mm away from your subject — far enough that the dual-range camera system can capture the entire geometry without distortion. 3D Gaussian Splatting is a completely different representation. Instead of polygon surfaces, a Gaussian Splat encodes a scene as a collection of oriented 3D Gaussian primitives — each carrying position, covariance, color, and opacity. The result is a continuous, differentiable representation that captures how light actually interacts with materials. The AiScan O1 is the only handheld device in the world that does this on-device without a PC. Capture, process, and export — all in your hand. We are on the road to SIGGRAPH LA 2026 in July — the world's premier computer graphics conference, only in Los Angeles every few years. We will be there as credentialed media covering spatial computing, computer graphics, generative AI, robotics, and everything in between. If you are attending SIGGRAPH or have hardware or software you want tested on camera, reach out and let's connect. The AiScan O1 Kickstarter is live and already funded. Early bird pricing still available. Link in the comments. 🔔 Subscribe to SBARTSTV — First Breaking Global Consumer Electronics Coverage 👍 Like this video if you want to see more Gaussian Splatting captures 📲 Follow SBARTSTV on LinkedIn, TikTok, and YouTube for the next deep dive SBARTSTV — Santa Barbara Arts TV — covering consumer electronics, spatial computing, XR, robotics, generative AI, and emerging technology from Los Angeles and beyond.