Atelier Iris Trilogy Retrospective
The Atelier series began in 1997 with Atelier Marie: Alchemist of Salburg, and stayed in Japan for the next 7 years. In 2005, Gust teamed up with a publisher to get their games to an international audience, starting with Atelier Iris: Eternal Mana. Followed the next year by Atelier Iris 2: Azoth of Destiny, and the year after that with Atelier Iris 3: Grand Phantasm. These games stand in sharp contrast to what the series would be from Rorona onwards. They were closer to what was commonly seen as JRPGs, with a linear story and heavier emphasis on combat rather than laidback exploration and item creation. In 2023, I started covering every game in the series released in English, and this is a compilation of those reviews with a few minor edits and some extra overall thoughts on the trilogy at the end. Follow on Twitter: / _hoodlie Follow on Twitch: / hoodlietwitch Join the Discord server: / discord

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Grandia | The Gold Standard

The Tragedy of a Game No One Cares About | Atelier Annie Review

Looking Back at the Ar Tonelico Trilogy - Tarks Gauntlet

I Like That I Like This Game

Atelier Franchise - Where to Start

Time's Toll on Ambition | Star Ocean Retrospective

Grandia: An Unforgettable Journey (A Deep Dive)

The Atelier Series Carves a Special Niche in the JRPG Genre

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