Just every boss in Doomy In The Roomy
I just decided to take all the bosses and put them in one neat little video. I'll also leave some tips I got for each boss, just note that they are only based on my personal experience. If you have any of your own advice, then feel free to comment it down below. Ducktor Dungy - Once you collect 8 keycards, you will have 3 minutes to collect the rest and escape or you will die by his gas. Just try to remember the keycard spawns and make sure Dungy doesn't back you into a corner, since if you have to sit and wait for him to leave, you're gonna waste a lot of time. Thompson Trench Fodder - Easily the most difficult boss in my opinion. Whenever he sees you, he will charge at you extremely quickly, making it almost impossible to escape. He does not use the lives system like normal bosses. Every time he catches you, he has a 2/3 chance to give you another chance, but there's a 1/3 chance he will kill you, instantly giving you a game over. (You will still get one extra chance if you're playing as Elisabeth) He also occasionally makes fake keycards spawn around the map, I still pick them up anyways so I don't have to deal with them later. Note that other than his occasional laughter and voice lines when he hears you, he is completely silent. You need to stay as cautious as possible. Use third person to look around corners without being detected. If you hear him laugh, hide or run away as fast as possible, it also seems like he laughs every 15 seconds. Thankfully, you can hear his laugh from very far away. Note that running away is usually better than finding somewhere to hide, staying as far away from him as possible should always be your top priority. If you are forced to hide, wait 15 seconds for him to laugh again, if you don't hear it, then you should be good to keep moving, if you do hear it, then stay where you are or run in the opposite direction. Never get greedy for the keycards, if you get careless and go for one without thinking, he can easily catch you off guard. If you are suspicious that he is nearby, then forget about the keycards and focus on staying alive, remember that all it takes is for him to see you once and you could already be dead. Don't forget that he glows in the dark, so he will be easy to spot. TL;DR, DO NOT LET HIM SEE YOU. The Nut Man - This guy is simple, he is very quiet, but the big light he carries makes him easy to spot from a distance, and also makes it easy to tell if he's around a corner. That's why you see me turning my flashlight off every now and then, it makes it easier to see his light. The Weed Ripper - Occasionally, she will burrow into the ground and wait for you to pass one of the many sets of boards around the map, once you do, she will burst out and start chasing you. I recommend just sprinting past boards whenever you see them so she doesn't catch you off guard. Malware - When you start to build up on keycards, Malware will start teleporting you to a random location on the map. Judging by my experience, it seems like the more keycards you collect, the more often it will teleport you. Note that the location you will be teleported to is completely random, so you could potentially end up right next to Malware. Never let your guard down and be ready to run whenever you get teleported. Hop N' Snare - This guy has the fastest wandering speed out of all the bosses, but he is also VERY loud, making him easy to hear from a distance. Note that his fast movement speed makes him a serious threat against slower characters, such as Elisabeth or Comatose. Use the crouch spots around the map to get away from him easily.

All Regular Monsters in Doomy in the Roomy

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