Understanding Signal Payloads & Trying To Plan Out My Future Steps | Devlog #7

In this episode I manage to package my signal arguments into a single payload. I also implement screen shake on ball hit, and take a couple days break away from the game. I tried to plan out future steps so I know what to do next in development. Timestamps: 00:00 - Intro/Recap 02:43 - Plan for streamlining signal arguments into payloads 04:47 - Development Timelapse 05:46 - Implementation of Ball Hit event signal payload 07:20 - Plan to introduce screen shake on ball hit 08:36 - Development Timelapse 09:53 - Back after a couple of days 10:39 - Screen shake implementation 16:04 - Planning out my next steps to stay on track 24:30 - Outro About this series: I've decided to document my journey building from scratch my very first game, built entirely in the Godot game engine. Links: Subscribe for more devlogs:    / @hushgamedev   Godot Engine: https://godotengine.org #godot #gamedev #gamedevelopment #devlog #indiegame