MAME Work-In-Progress: Panic! at the Park (Namco System 23, Panic Park)
I needed something to get myself back into the swing of video production so that I can motivate to finish my eventual UltraHLE video. As it happened, this past weekend (13/14 July 2024), I managed to nail down a few issues that were preventing Panic Park - the legendary shoulder-crusher of a 2P head-to-head arcade game - from booting. To my pleasant surprise, it doesn't have any of the exploding-horse issues of Final Furlong, nor the floating-villain issue of Time Crisis 2, which my current work-in-progress codebase is plagued by. 00:00 Lead-In 01:36 Intro & Title 02:12 Why Arcade Machines Are Hard to Emulate 02:39 System 23 Game Breakdown 03:42 Why Lack of Test Cases Is Bad 04:12 Lamentations & Mea Culpas 04:35 Panic about Video Game Violence 06:10 Current Work-In-Progress Footage of Panic Park 11:30 Final Analysis & Next-Video Hype 12:05 Outro Patreon: / moogly Mastodon: https://mastodon.sdf.org/@TheMogMiner Birds: / themogminer Official MAME Website: https://www.mamedev.org/ MAME on Github: https://github.com/mamedev/mame MAME on Reddit: / mame Assorted Game Music Used: Nobuo Uematsu - Final Fantasy VII - The Oppressed Grant Kirkhope - Donkey Kong 64 - Snide's HQ Yasunori MItsuda - Chrono Trigger - Underground Sewer David Clynick - Perfect Dark - Maian Tears Yuzu Koshiro - Super Smash Bros. Ultimate: PAC-MAN Yuu Miyake - Katamari March Damacy Moogle art designed, sketched, inked and colored by Arty Cheetah (Twitter: cheetah_secreto) Stock footage provided courtesy of Pexels (https://pexels.com). Video assembled, edited and rendered with Kdenlive, a KDE project. Some animations made with Adobe Animate 2024. MAME® is a registered trademark of Gregory Ember.

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